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NPC Generator

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Advanced [show]


Odo Marley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case, marred by chocolates. His hair, while still mostly auburn, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Odo was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Rich, Job. Occupation: Miner

Voice: Eastern European accent

Attributes [hide]

Odo Marley, Male Human Barbarian 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 12000 cp.


Social Check DCs


Hugh Harrington, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and carries hand crossbows. He has wavy white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a poor family in the city he treasured whatever gifts he got. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Fighting. Bonds: Attractive, Adventurer, Poor, Nature. Occupation: Glassblower

Voice: Spanish accent

Attributes [hide]

Hugh Harrington, Male Human Druid 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)15 (+2) 13 (+1)11 (+0)
Skills Investigation +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Godfrey Branson, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is dressed in earthy colors with a grey and blue handkerchief worn on his left side. Beneath his clothing is a huge mess of scar tissue. He keeps his chestnut hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He dislikes all the random violence that takes place in the west. He is lazy and tries to find solutions quickly.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was taken from his home at a very young age. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He uses money and sex appeal to get what he needs; and he is currently in port desperately looking for someone to get him out

Ideals: Pacifist. Flaws: Lazy, Disease. Bonds: Slave, Attractive, Rich. Occupation: Locksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Godfrey Branson, Male Human Expert 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)13 (+1) 12 (+1)15 (+2)
Skills Insight +4, Investigation +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 gp. Onyx (80 gp). Rhodochrosite (12 gp). Alexandrite (200 gp).


Social Check DCs


Patrick Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears baggy green pantaloons and a grey scarf. He is physically well-built. His hair is cut close to his head. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Patrick would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and an old rival family wants him found

Flaws: Ugly, Antagonistic, PTSD. Bonds: Military, Slave. Occupation: Map Maker

Voice: pre-pubescent

Attributes [hide]

Patrick Hackney, Male Human Rogue 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)13 (+1) 11 (+0)17 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 25000 sp. 1 Minor magic item.


Social Check DCs


Gerard Beitz, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He has the majority of his body covered in plate. He has a hunchback. His brown hair is still thick. His eyes are likewise blue.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to loving parents in a slum to the west. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has recently gotten a pet goose that steals things from people.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Sellsword

Voice: High pitched, excited

Attributes [hide]

Gerard Beitz, Male Human Bard 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)9 (-1) 14 (+2)12 (+1)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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