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Advanced [show]


Norman Brixton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears clothing that is held on in multiple layers but all of it is in poor condition. His moppish blonde hair is in a traditional bowl cut. His ears are large.

Personality: Cocky and sure of himself, he believes he is the best Slave Trader born in the past three hundred years. He also is a firm believer in the manly ideal.

History: Born in the south his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Slave Trader work with an outfit from a few towns over. Slave Trader work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Slave Trader like his mother before him.

Motivation: To be a Architect again.

Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Poor, Job. Occupation: Slave Trader

Voice: Sounds elderly

Attributes [hide]

Norman Brixton, Male Human Expert 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills Medicine +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. Chrysoprase (20 gp). Citrine (20 gp).


Social Check DCs


Anselm Harper, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears light armors faded through time and improper care. His long red hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are violet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.

History: Born to a Body Guard, his mother struggled to pay the bills. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been a successful dealer in antiques buying low and selling high.

Motivation: He doesn't get along with people that don't share his tastes; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker, Professionalism. Bonds: Poor, Mentor. Occupation: Laborer

Voice: Laughs frequently while speaking

Attributes [hide]

Anselm Harper, Male Human Cleric 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)14 (+2) 12 (+1)15 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp. Solid gold idol (400 gp).


Social Check DCs


Tim Stansfield, Male Human [Permalink]

Personal [hide]

Description: He has a large violet mantle and cape that has been intricately interwoven into his white robe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Tim was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To get a good night's sleep.

Ideals: Justice. Flaws: Insomniac, Shy. Bonds: Attractive. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Tim Stansfield, Male Human Adept 9
Medium (6'6") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 30 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)14 (+2) 14 (+2)7 (-2)
Skills Athletics +6, Survival +5
Senses Passive Perception 12
Languages Common, Infernal, Aquan
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333210

Possessions: 110 pp. Eyepatch with mock eye of sapphire and moonstone (1600 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Gold dragon comb with red garnet eye (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears many layers of old clothing at all times. His auburn hair is knotted and matted. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He plays an instrument quite well.

History: He was born several months after his father was called into army service. He moved from fad to fad and when he turned 15 he discovered singing. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He wants revenge against drow.

Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Poor, Enemies, Military. Occupation: Knight

Voice: growls and snarls, animalistic

Attributes [hide]

Kyle Ramsay, Male Human Druid 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 56 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)14 (+2) 18 (+4)9 (-1)
Skills Animal Handling +7, Nature +5
Senses Passive Perception 14
Languages Common, Terran, Aquan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15533200000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Westbrook, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a red shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His red hair is thinning but still full. He is baby faced.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He always tries to repair and not replace. It was this mentality that drove him into the Miner business.

History: Born to a Bowyer, his father struggled to pay the bills. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage

Ideals: Persistence, Gifted. Flaws: Disease. Bonds: Poor, Family. Occupation: Miner

Voice: Indian accent

Attributes [hide]

Percival Westbrook, Male Human Druid 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 5 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 7 (-2)14 (+2) 15 (+2)13 (+1)
Skills Investigation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 16000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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