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NPC Generator

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Advanced [show]


Diggory Washington, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he typically wears white cloth garments or leather armor. His blonde hair is heavily combed to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Diggory was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He has achieved small success as a Miner.

Motivation: He wants revenge against gnolls; and further expansion of business

Ideals: Gifted. Flaws: Insomniac. Bonds: Enemies, Attractive, Job. Occupation: Miner

Voice: Excited and jittery

Attributes [hide]

Diggory Washington, Male Human Expert 8
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 50 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 14 (+2)15 (+2) 5 (-3)12 (+1)
Skills Animal Handling +0, Stealth +1
Senses Passive Perception 7
Languages Common, Giant, Aquan
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2

Possessions: 180 pp. Eye agate (13 gp). Azurite (13 gp).


Social Check DCs


Gerald Hastings, Male Human [Permalink]

Personal [hide]

Description: A 6'0" eastern man, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has brown hair. He tend to wears goggles to shield his eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerald is combative with any and all who dare try his patience in the slightest.

History: Born to a Dyer, his mother struggled to pay the bills. Through the years after Gerald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Gerald's mother didn't care for him much, and the feeling was mutual. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Barrister

Voice: Russian accent

Attributes [hide]

Gerald Hastings, Male Human Bard 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 7 (-2)14 (+2) 17 (+3)15 (+2)
Skills Religion +4, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 2000 cp. Rose (30 gp). Blue quartz (14 gp). Smoky quartz (30 gp).


Social Check DCs


John Woods, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears skinny pants and wears a grey and black robe with the hood down. His brown hair is slicked back into a classic pompadour. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with his god.

History: John lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school to support his sick father, and resented it. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister; and doesn't want to be a shoemaker and was forced into it by his family

Ideals: Athletic, Logical. Flaws: Shy. Bonds: Religious, Family. Occupation: Shoemaker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Woods, Male Human Ranger 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 14 (+2)17 (+3) 12 (+1)10 (+0)
Skills History +6, Nature +6
Senses Passive Perception 11
Languages Common, Terran, Ignan, Gnome
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. Gold and topaz bottle stopper cork (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Van Es, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, and he perpetually has his club ready. His auburn hair is still thick. His half smiles and blue eyes are beguiling and draw you in.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He would rather hide behind his crafts than deal with other people.

History: Sold as a small child to a brothel owner, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Artistic. Flaws: Terse, Shy. Bonds: Attractive, Mentor. Occupation: Roofer

Voice: Russian accent

Attributes [hide]

Trym Van Es, Male Human Cleric 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)17 (+3) 9 (-1)12 (+1)
Skills History +5, Survival +1
Senses Passive Perception 9
Languages Common, Goblin, Sylvan, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Gomory Davenport, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He prefers to wear flannel. His whole body is exceptionally muscular. He wears a feathered hat to cover his moderate length auburn hair. His eyes are blue and catlike.

Personality: He is almost excessively polite to everyone, even when angry. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born at the edge of vast plains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Shy. Bonds: Immigrant, In love, Nature. Occupation: Bowyer

Voice: Can't modulate volume

Attributes [hide]

Gomory Davenport, Male Human Barbarian 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 14 (+2)16 (+3)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 46000 sp. Chrysoberyl (40 gp). Red-brown spinel (40 gp). Hematite (4 gp).


Social Check DCs

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