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Advanced [show]


Kyle Holton, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a black coat over a violet low-cut shirt, and a top hat upon his head. His clothes are grease stained in places. His silver hair is matted, messy, and big. His ears are large.

Personality: Kyle speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a font of random trivia from the lore and stories he has discovered

History: Kyle was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Painter

Voice: Uses lots of figures of speech

Attributes [hide]

Kyle Holton, Male Human Cleric 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 12 (+1)8 (-1) 11 (+0)14 (+2)
Skills Religion +1, Sleight of Hand +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 gp.


Social Check DCs


Guy Roscoe, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his glaive. His hair is black and curly. His fierce hazel eyes like to dwell on things.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stylist. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Stylist

Voice: Speaks like tongue is numb

Attributes [hide]

Guy Roscoe, Male Human Cleric 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)8 (-1) 14 (+2)18 (+4)
Skills Athletics +4, Intimidation +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp.


Social Check DCs


Arnold Bradly, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a yellow costume with the symbols of magic on his torso. His golden hair is matted, messy, and big. His fierce amber eyes like to dwell on things.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a white middle class family as the only child. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Shy, Mundane. Bonds: Rich. Occupation: Gardener

Voice: Pirate accent

Attributes [hide]

Arnold Bradly, Male Human Sorcerer 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)10 (+0) 18 (+4)10 (+0)
Skills History +2, Religion +2
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 400 gp.


Social Check DCs


Theodoric Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has wavy chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Theodoric was born with his mother's beautiful face. He helped his mother out around the business and became quite the natural. He has worked as a Herbalist like his mother before him.

Motivation: To be a Fletcher again.

Flaws: Insomniac, Depressed, Insane. Bonds: Attractive, Job. Occupation: Herbalist

Voice: Sounds elderly

Attributes [hide]

Theodoric Hallewell, Male Human Sorcerer 10
Medium (6'0") Human, Chaotic Good (CR 10)
Armor Class 11
Hit Points 33 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 10 (+0)18 (+4) 17 (+3)14 (+2)
Skills Insight +7, Religion +8
Senses Passive Perception 13
Languages Common, Goblin, Gnoll, Dwarven, Abyssal
Attacks Melee +1 / 3d6-3, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16666653000

Possessions: 2000 gp. Jet (140 gp). Chrysoprase (20 gp).


Social Check DCs


John Carlyle, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, black, dusty cloak. His long blonde hair is drawn into a two foot long braid. His eyes are likewise hazel.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now owns his own business.

Motivation: His religion dominates his actions; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Disease. Bonds: Job, Adventurer, Rich, Religious. Occupation: Unemployed

Voice: Speaks with back of mouth

Attributes [hide]

John Carlyle, Male Human Expert 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)17 (+3) 11 (+0)16 (+3)
Skills Investigation +5
Senses Passive Perception 10
Languages Common, Elven, Halfling, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 11000 sp. Carnelian (80 gp). Tourmaline (70 gp). Hematite (11 gp). 1 Minor magic item.


Social Check DCs

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