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Advanced [show]


Roland Bradshaw, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, wearing grey shirts, loose pants, and blazers most of the time. He wears a colorful flower in his golden hair. He has several tiny ruby earrings on each ear.

Personality: He is almost excessively polite to everyone, even when angry. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He is the product a well kept family trust fund and as such has never really known need. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Opinionated. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Stylist

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Roland Bradshaw, Male Human Fighter 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)15 (+2) 15 (+2)9 (-1)
Skills Investigation +5, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Tim Ridley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He typically wears grey cloth garments or leather armor. His white hair is lengthy. His eyes are amber.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. Through the years after Tim was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Tim's father didn't care for him much, and the feeling was mutual. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He uses money and sex appeal to get what he needs; and meet up once more with his childhood friend

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Performer

Voice: Middle-eastern accent

Attributes [hide]

Tim Ridley, Male Human Monk 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)14 (+2) 9 (-1)11 (+0)
Skills Nature +4, Perception +1
Senses Passive Perception 11
Languages Common, Infernal, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gerard Berkeley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he usually wears his blue robe and has his dagger always slung over his shoulder. His moppish silver hair is in a traditional bowl cut. His eyes are amber.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a guard and was forced into it by his family

Ideals: Joker. Flaws: Insane. Bonds: Family, Military, Immigrant. Occupation: Guard

Voice: Hard of hearing, loud

Attributes [hide]

Gerard Berkeley, Male Human Expert 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)14 (+2) 14 (+2)14 (+2)
Skills Persuasion +4
Senses Passive Perception 12
Languages Common, Draconic, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp.


Social Check DCs


Trey Denholm, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blonde hair is singed and shortened. He wears crescent spectacles with a black brim.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Trey grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To settle down with his crush; and wants his loneliness to end

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer. Occupation: Server

Voice: Timid voice

Attributes [hide]

Trey Denholm, Male Human Commoner 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 2 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 6 (-2)16 (+3) 11 (+0)14 (+2)
Skills Athletics +4, Medicine +2
Senses Passive Perception 10
Languages Common, Aquan, Terran, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Coral (160 gp). Brown-green garnet (160 gp). Rhodochrosite (13 gp).


Social Check DCs


Dustin Tinley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in a clean white cloak covering his clean studded leather. His chestnut hair is still thick. His eyes are violet and he is always smoking a pipe.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also has developed a complete distrust of the Stableman profession.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an athlete and attended two major summer competitions. He never won. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and he feels kind of lost in life

Ideals: Athletic. Flaws: Depressed. Bonds: Job, Slave, Rich. Occupation: Slave Trader

Voice: Creaky witch voice

Attributes [hide]

Dustin Tinley, Male Human Paladin 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)13 (+1) 16 (+3)16 (+3)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Chalcedony (60 gp). Red spinel (90 gp). Banded agate (11 gp).


Social Check DCs

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