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Advanced [show]


Ernest Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and black robe with the hood down. His golden hair is matted, messy, and big. His hazel eyes peer out from beneath his small brown hat.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Philantrophist, Persistence. Flaws: Ugly, Impulsive. Bonds: Adventurer. Occupation: Laborer

Voice: Gruff and masculine

Attributes [hide]

Ernest Gresham, Male Human Ranger 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)13 (+1) 13 (+1)16 (+3)
Skills Nature +4, Performance +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). Silver chalice with lapis lazuli gems (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Chester, Male Human [Permalink]

Personal [hide]

Description: An older man who wears bulky brown painted plate armor, he is not a threatening figure. His white hair is cut jaggedly and amateurishly. He wears an eyepatch.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a ruthless business man, a trait he acquired from his mother.

History: He got into the Bellfounder business at a young age. He was an apprentice working in his mother's forge. He has worked as a Bellfounder like his mother before him.

Motivation: To be a Dyer again.

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Bellfounder

Voice: Loud with bravado

Attributes [hide]

William Chester, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 10 (+0)15 (+2) 13 (+1)16 (+3)
Skills Acrobatics +4, Performance +5
Senses Passive Perception 11
Languages Common, Goblin, Halfling
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +5

Possessions: 40 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ernest Royal, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing the road beaten gear of a warrior. His hair is long and brown with streaks of golden, and is pulled back with small white clips. His beard is golden, braided, and well cared for. His thin eyebrows rest above his beady hazel eyes.

Personality: This man loves writing and to teach people writing more than just about anything. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: The child of a Bookbinder, who enjoyed hunting, Ernest was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. Now he works as a writing tutor during his time off.

Motivation: To share knowledge with the world.

Ideals: Fighting, Artistic, Philantrophist, Logical. Flaws: Ugly. Bonds: Nature. Occupation: Brewer

Voice: Speaks with a cold

Attributes [hide]

Ernest Royal, Male Human Fighter 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)8 (-1) 14 (+2)14 (+2)
Skills Animal Handling +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 600 gp.


Social Check DCs


William Northcott, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. His long chestnut hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, William is combative with any and all who dare try his patience in the slightest.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He seems to be bored by most things; and he is a bit of a kleptomaniac

Ideals: Justice. Flaws: Ugly, Secretive, Antagonistic. Bonds: Poor. Occupation: Spice Merchant

Voice: German accent

Attributes [hide]

William Northcott, Male Human Barbarian 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)11 (+0) 14 (+2)14 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Obsidian (14 gp). Deep green spinel (120 gp).


Social Check DCs


Odo Weston, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He is dressed in earthy colors with a violet and white handkerchief worn on his right side, and his gloved hand is found clutching a ceremonial dagger. He has a white handlebar mustache and slicked back white hair. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the recently deceased. He also has developed a complete distrust of the Shepherd profession.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Carpenter for hire.

Motivation: He loathes his own lifestyle; and further expansion of business

Ideals: Gifted. Flaws: Depressed. Bonds: Job, Religious. Occupation: Carpenter

Voice: Relaxed voice

Attributes [hide]

Odo Weston, Male Human Sorcerer 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)10 (+0) 11 (+0)10 (+0)
Skills Acrobatics +2, Deception +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 14000 sp. Obsidian (14 gp). Freshwater pearl (14 gp). Deep blue spinel (500 gp). 1 Minor magic item.


Social Check DCs

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