Hugh Livingstone, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He very much looks the part of a Crown-heir. He has done his best to style his auburn hair to look like a famous performer. His amber eyes lackadaisically let the world flow into them.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also is a firm believer in the manly ideal.
History: He got into the Crown-heir business at a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Shy, Impulsive, Secretive. Bonds: Job, Rich. Occupation: Crown-heir
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 47 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 6 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 150 pp. Black pearl (500 gp). Smoky quartz (30 gp). Chrysoberyl (70 gp). 1 Minor magic item. 1 Minor magic item.
Ralf Hailey, Male Human [Permalink]
Personal [hide]
Description: This eastern man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. His white hair is long and unkept. His brown eyes peer out from beneath his Stetson black hat.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Adventurer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 100 gp. 1 Masterwork Light wooden shield.
Trym Camden, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a slight overbite and is overall scrawny. He has done his best to style his brown hair to look like a famous performer. His eyes are hazel.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He served in the navy to pay for his family's outstanding loans. When Trym reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: To settle down with his crush; and to prove his worth to the world
Ideals: Joker. Flaws: Impulsive. Bonds: Military, Enemies, Has a crush. Occupation: Interpreter
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 9 (-1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 2400 sp.
Kyle Rutherford, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a white coat over a black low-cut shirt, and a feathered hat upon his head. His black hair is drawn into a tight pony tail with a clover scrunchie. He wears an eyepatch.
Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with his god.
History: Kyle was raised in a hard working conservative environment. His father was a soldier and died while he was still young. Kyle was left his father's suit of armor and trained in its use and care. He's also a talented Blacksmith, but doesn't like to broadcast it.
Motivation: To be a Blacksmith again; and sabotage a competitor
Flaws: Ugly. Bonds: Religious, Job, Military. Occupation: Map Maker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 6 (-2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
Arnold Brownrigg, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he is typically in his Carpenter uniform. His hair is golden and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Carpenter and found it very stressful. Recently the stress of being a Carpenter has made it difficult for him to sleep.
Motivation: Sabotage a competitor; and to get a good night's sleep
Flaws: Insomniac, Antagonistic, Disease. Bonds: Job, Attractive. Occupation: Carpenter
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 300 gp. Rock crystal (70 gp). Golden yellow topaz (800 gp).
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