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NPC Generator

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Advanced [show]


Tim Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green, dusty cloak. He has a moderate pudge and is not very fit. His white hair is still thick. He wears a mask on his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in a small island village. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to raise his children well; and to unite with his sister

Flaws: Mundane, Fearful. Bonds: Nature, Mentor, Family. Occupation: Barber

Voice: Sensual and smooth

Attributes [hide]

Tim Wilberforce, Male Human Commoner 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 32 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)14 (+2) 11 (+0)18 (+4)
Skills Acrobatics +3, Religion +5
Senses Passive Perception 10
Languages Common, Giant, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5

Possessions: 700 gp.


Social Check DCs


Diggory Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is brown and curly. His green eyes peer out from beneath his deerstalker brown hat.

Personality: Abrasive and pushy, he has a hard time making friends. Energy wise he seems alert and responsive.

History: Born in the south his family was never financially stable. A gifted student he started as a Junk Dealer, but he got bored and became a Glassblower. He has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Entrepeneur, Professionalism. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Glassblower

Voice: High pitched, excited

Attributes [hide]

Diggory Dumph, Male Human Warrior 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)12 (+1) 13 (+1)14 (+2)
Skills Athletics +4, Investigation +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3

Possessions: 9000 cp.


Social Check DCs


Lewis Myerscough, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He is wearing a long, green cloak, and his gloved hand is found clutching a sickle. His brown hair is slicked back into a classic pompadour. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born several months after his father was called into army service. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Human compassion; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Secretive, Racist. Bonds: Attractive, Job, Military. Occupation: Junk Dealer

Voice: Gruff and masculine

Attributes [hide]

Lewis Myerscough, Male Human Bard 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)12 (+1) 15 (+2)15 (+2)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Bertram Dudley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a robe, a symbol of the four houses of cards around his neck, and a spear on his belt. He has done his best to style his chestnut hair to look like a famous performer. He is very pretty but has cold, dead eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A true patriot, Bertram would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content.

Ideals: Fighting, Joker. Flaws: Mundane. Bonds: Attractive, Military. Occupation: Sculptor

Voice: Whispers

Attributes [hide]

Bertram Dudley, Male Human Paladin 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)11 (+0) 15 (+2)10 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2000 cp.


Social Check DCs


Ernest Vance, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a tan and green robe with the hood down. He has silver hair. His eyes are likewise gray. His teeth are white and perfect.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born the only child of a wealthy merchant. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: Retire the richest man in the north; and wants to raise his children well

Ideals: Fighting, Entrepeneur. Bonds: Immigrant, Attractive, Family. Occupation: Healer

Voice: Booming voice

Attributes [hide]

Ernest Vance, Male Human Sorcerer 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 38 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 17 (+3)7 (-2) 11 (+0)16 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60000 cp.


Social Check DCs

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