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NPC Generator

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Ernest York, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He has a large tan mantle and cape that has been intricately interwoven into his white robe. His whole body is exceptionally muscular. His hair, while still mostly white, has prominent grey streaks. His half smiles and gray eyes are beguiling and draw you in.

Personality: He can speak with the recently deceased. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ernest took refuge in the large cave and found the beat up glaive and armor he uses now. He ran away from his former home and has been making his living as a Cook for the past few years.

Motivation: To be a Barkeep again; and balancing his hectic life and new cook responsibilities is difficult

Ideals: Gifted. Bonds: Immigrant, Attractive, Job, Nature. Occupation: Cook

Voice: Speaks with back of mouth

Attributes [hide]

Ernest York, Male Human Druid 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)8 (-1) 13 (+1)15 (+2)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 43000 sp.


Social Check DCs


Lewis Windsor, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a weathered and beat up set of banded mail beneath an oversized black coat, and is pretty ugly. He has a silver handlebar mustache and slicked back silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He speaks before he thinks and is too direct. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and an old rival family wants him found

Flaws: Ugly, Impulsive, Forgetful. Bonds: Poor. Occupation: Unemployed

Voice: Boston accent

Attributes [hide]

Lewis Windsor, Male Human Ranger 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)12 (+1) 10 (+0)13 (+1)
Skills Acrobatics +5, Intimidation +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 50 pp.


Social Check DCs


Hugh Astley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a simple blue robe with green stripes complete with hood. His black hair is lengthy and is close to two feet long. His ears are large.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His mother raised him in a mountain cabin. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur. Flaws: Ugly, Selfish. Bonds: Nature. Occupation: Dyer

Voice: Sore throat, cough

Attributes [hide]

Hugh Astley, Male Human Druid 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)17 (+3) 13 (+1)12 (+1)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Sylvan, Halfling, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 27000 sp. 1 Masterwork Common Melee.


Social Check DCs


Anselm Copeland, Male Human [Permalink]

Personal [hide]

Description: This man typically wears yellow cloth garments or leather armor, and sports empty pouches on his belt. He wears his silver hair up in a very large beehive style do. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Anselm lived on a farm with his father, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Due to his spouse's obsession with being a Shoemaker they were divorced and he won custody of their son. He worked as a Guard, and he later adopted a second son.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Flaws: Addict, Depressed, Racist. Bonds: In love, Family. Occupation: Guard

Voice: Middle-eastern accent

Attributes [hide]

Anselm Copeland, Male Human Warrior 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 6 (-2)15 (+2) 14 (+2)15 (+2)
Skills History +4, Survival +4
Senses Passive Perception 12
Languages Common, Draconic, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Trey Alston, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a black coat over a green low-cut shirt, and a small hat upon his head. His blonde hair is lengthy. His eyes are amber.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born into a rich family. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To be a Fisher again; and revenge

Ideals: Impeccable. Bonds: Enemies, Rich, In love, Job. Occupation: Navigator

Voice: Shortens vowels

Attributes [hide]

Trey Alston, Male Human Commoner 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)6 (-2) 10 (+0)15 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Amethyst (90 gp).


Social Check DCs

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