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NPC Generator

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Advanced [show]


Clerebold Skelton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a weathered and beat up set of banded mail beneath an oversized green coat. He is tall, broad shouldered and powerfully built. He wears a Stetson hat to cover his moderate length auburn hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Justice. Flaws: Addict. Bonds: Immigrant. Occupation: Mercenary

Voice: Pirate accent

Attributes [hide]

Clerebold Skelton, Male Human Wizard 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)14 (+2) 15 (+2)11 (+0)
Skills Athletics +4, Investigation +5
Senses Passive Perception 12
Languages Common, Goblin, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 600 gp.


Social Check DCs


Theobald Brandon, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He is wearing a perfectly clean shirt and pair of pants. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are violet and he is always smoking a pipe.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Theobald is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Theobald lived on a farm with his father, near the main road leading to a nearby town. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has been saving his money to try and buy his sister's freedom.

Motivation: He wants to meet his childhood hero; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Family, Adventurer. Occupation: Bellfounder

Voice: Creaky witch voice

Attributes [hide]

Theobald Brandon, Male Human Warrior 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)12 (+1) 10 (+0)12 (+1)
Skills Acrobatics +2, Religion +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Percival Badger, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses well, wearing green shirts, loose pants, and blazers most of the time. He has done his best to style his silver hair to look like a famous performer. His amber eyes lackadaisically let the world flow into them.

Personality: He is calm most of the time but flees social interaction. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: From birth he was tutored by a cruel and relentless mentor. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Logical, Persistence. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Actor

Voice: Middle-eastern accent

Attributes [hide]

Percival Badger, Male Human Rogue 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)14 (+2) 16 (+3)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 13
Languages Common, Ignan, Druidic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Guy Milton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He likes to wear tan tank tops with grey pants. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes lackadaisically let the world flow into them.

Personality: He speaks before he thinks and is too direct. He is frequently practicing swordplay.

History: The child of a Weaver, who enjoyed hunting, Guy was taken on many hunting expeditions. His necromantic abilities were realized during a raid on his village. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and he is wracked by social anxiety

Ideals: Gifted. Flaws: Impulsive. Bonds: Poor, Military, Nature. Occupation: Blacksmith

Voice: Scandinavian accent

Attributes [hide]

Guy Milton, Male Human Bard 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 44 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 19 (+4)15 (+2) 11 (+0)16 (+3)
Skills Athletics +6, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 800 gp. Obsidian (7 gp).


Social Check DCs


Gunter Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a clover on it. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero.

Ideals: Justice. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Masseuse

Voice: Relaxed voice

Attributes [hide]

Gunter Heiser, Male Human Cleric 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)11 (+0) 12 (+1)10 (+0)
Skills Perception +3, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 600 gp. Emerald (900 gp). Coral (100 gp). Alexandrite (600 gp).


Social Check DCs

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