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NPC Generator

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Advanced [show]


Lance Dudley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a grey tunic with green highlights, and long pastel pants that bunch up around his shoes. His red hair is matted, messy, and big. His thin eyebrows rest above his beady hazel eyes.

Personality: He has always had a great fascination with Human culture. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born in the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Painter for hire.

Motivation: To unite with his brother.

Ideals: Athletic. Flaws: Ugly, Racist. Bonds: Family, Immigrant, Job. Occupation: Painter

Voice: Soft and mumbly

Attributes [hide]

Lance Dudley, Male Human Rogue 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)15 (+2) 14 (+2)14 (+2)
Skills Deception +4, Medicine +4
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Banded mail.


Social Check DCs


Bertram Bradly, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses well, wearing red shirts, loose pants, and blazers most of the time. His red hair is heavily combed to the left. He has a tattooed face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To clean up the streets; and he wants revenge against brigands

Ideals: Joker, Opinionated. Bonds: Attractive, Poor, Mentor. Occupation: Server

Voice: Low range voice

Attributes [hide]

Bertram Bradly, Male Human Druid 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)12 (+1) 16 (+3)13 (+1)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp.


Social Check DCs


Anselm Hailey, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is bald on top and has large red tufts of hair around his ears. His eyes are violet and beady.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is skeptical of what others tell him and is slow to trust.

History: Gifted from a young age, Anselm studied abroad. He was an apprentice working in his father's forge. He has worked as a Stylist like his father before him.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Athletic, Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Stylist

Voice: Indian accent

Attributes [hide]

Anselm Hailey, Male Human Aristocrat 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)5 (-3) 15 (+2)14 (+2)
Skills Acrobatics +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 700 gp. Obsidian (7 gp). Golden yellow topaz (1000 gp). Aquamarine (1000 gp). Violet garnet (1000 gp).


Social Check DCs


Drogo Rayden, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his white hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He snorts whenever he laughs or is feeling confident. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was a soldier and died while he was still young. Drogo was left his mother's suit of armor and trained in its use and care. He's since become an addict/alcoholic.

Motivation: He feels the way he acts is they only way to get by in the world; and to end his boredom

Ideals: Impeccable. Flaws: Mundane, Addict. Bonds: Attractive, Military. Occupation: Soapmaker

Voice: Loud with bravado

Attributes [hide]

Drogo Rayden, Male Human Druid 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 11 (+0)11 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 900 sp. Silver-plated steel longsword with jet jewel in hilt (700 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). 1 Darkwood Shield.


Social Check DCs


Guy Churchill, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a green shirt with thin violet vertical stripes and white pants. He keeps his long black hair kept up in a rat tail. His eyes are likewise violet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gifted from a young age, Guy studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He has worked as a Bricklayer like his mother before him.

Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult; and wants to open a new tavern

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Bricklayer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Guy Churchill, Male Human Expert 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)11 (+0) 10 (+0)10 (+0)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 400 gp. White pearl (110 gp). Aquamarine (400 gp).


Social Check DCs

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