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NPC Generator

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Advanced [show]


Justin Tenley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a green shirt with thin grey vertical stripes and black pants. His brown hair is unkempt and raggedy. He wears a mask on his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy, self-centered, vain, and jealous.

History: He was born in a small desert village. Justin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job.

Ideals: Disciplined. Flaws: Ugly, Selfish. Bonds: Poor, Nature. Occupation: Layabout

Voice: Cold and demanding tone

Attributes [hide]

Justin Tenley, Male Human Expert 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)13 (+1) 7 (-2)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 600 sp. 1 Darkwood Buckler. 1 Masterwork studded leather.


Social Check DCs


Guy Roscoe, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a pastel coat over a white low-cut shirt, and a deerstalker hat upon his head. His black hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: Guy is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Guy was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Extrovert, Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Shoemaker

Voice: Mumbles to self between sentences

Attributes [hide]

Guy Roscoe, Male Human Expert 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)14 (+2) 11 (+0)6 (-2)
Skills Arcana +4, Nature +4
Senses Passive Perception 10
Languages Common, Gnoll, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 20000 cp.


Social Check DCs


Manfred Walcott, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is generally well dressed albeit a few years behind the times. Beneath his clothing is a huge mess of scar tissue. His blonde hair is smooth and relatively long. His eyes are gray.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a mountains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Slave, Nature. Occupation: Navigator

Voice: Low range voice

Attributes [hide]

Manfred Walcott, Male Human Adept 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 4 (-3)14 (+2) 16 (+3)9 (-1)
Skills Animal Handling +5, Intimidation +1
Senses Passive Perception 13
Languages Common, Ignan, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 200 gp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


John Vance, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a lot of dark rich colors, with gold accents. He has moderate length golden hair. He wears large thick round spectacles.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents enrolled him in a Monk school at a young age so that he could practice his martial talents. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Actor

Voice: Strong lisp

Attributes [hide]

John Vance, Male Human Monk 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +2, Deception +5
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +5

Possessions: 200 gp. Fiery yellow corundum (1500 gp). Onyx (80 gp).


Social Check DCs


Ernest Myerscough, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this northern man is typically in his Cartwright uniform. He keeps his auburn hair in a flapper bob. His eyes are blue and beady.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Ernest lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Cartwright.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Athletic. Flaws: Ugly, Insomniac. Bonds: Job, Family. Occupation: Cartwright

Voice: Ums and uhs a lot

Attributes [hide]

Ernest Myerscough, Male Human Paladin 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)9 (-1) 18 (+4)16 (+3)
Skills Insight +6, Persuasion +5
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1900 sp. Golden yellow topaz (800 gp). Zircon (20 gp). 1 Climber’s kit.


Social Check DCs

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