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NPC Generator

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Roger Brady, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his chestnut hair up in a very large beehive style do. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.

History: Roger was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Revenge; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Persistence. Flaws: Insane. Bonds: Poor, Attractive. Occupation: Locksmith

Voice: Sounds elderly

Attributes [hide]

Roger Brady, Male Human Paladin 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)13 (+1) 11 (+0)9 (-1)
Skills Insight +2, Investigation +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 3100 sp.


Social Check DCs


Chad Graham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears a lot of dark rich colors, with gold accents. His hair is long and golden with streaks of brown, and is pulled back with small grey clips. His beard is brown, braided, and well cared for. He has a dull look in his hazel eyes.

Personality: Chad wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He does not believe in violence as a means to an end. He is a dedicated Animal Trainer but believes his peers are too gung-ho.

History: Chad was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends.

Ideals: Disciplined, Pacifist. Bonds: Attractive, Poor, Adventurer. Occupation: Animal Trainer

Voice: Shortens vowels

Attributes [hide]

Chad Graham, Male Human Paladin 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)10 (+0) 8 (-1)9 (-1)
Skills Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 7000 sp. Chalcedony (80 gp). 1 Minor magic item.


Social Check DCs


Miles Kendal, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear violet pants and tee shirts. He keeps his blonde hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.

Personality: Miles is depressed about a lot of things. He tends to be a nihilist. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: From birth he was tutored by a cruel and relentless mentor. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to travel the world and help people.

Motivation: He feels threatened by others.

Ideals: Philantrophist. Flaws: Depressed, Fearful. Bonds: Attractive, Mentor. Occupation: Hunter

Voice: French accent

Attributes [hide]

Miles Kendal, Male Human Wizard 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)14 (+2) 15 (+2)18 (+4)
Skills Deception +7, Stealth +4
Senses Passive Perception 12
Languages Common, Ignan, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 200 gp. 2 Holy water. 8 Acid flasks.


Social Check DCs


Don Marston, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears baggy grey pantaloons and a brown scarf, and is pretty ugly. His Stetson hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His tongue was cut out and he uses sign language. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the north to a Assassin, Don learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. He struck the Assassin job and began his own company from there.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Adventurer, Job. Occupation: Assassin

Voice: Old thin voice

Attributes [hide]

Don Marston, Male Human Bard 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 19 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)15 (+2) 14 (+2)15 (+2)
Skills Animal Handling +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Celestial, Ignan
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 60000 cp.


Social Check DCs


Simon Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a flattop hair cut. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Calm and collected, he is a well trained Beggar. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Simon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He has drifted from career to career and currently works as a Beggar.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Fighting, Athletic, Justice. Flaws: Ugly. Bonds: Poor, Job. Occupation: Beggar

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Simon Wordsworth, Male Human Druid 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)14 (+2) 12 (+1)18 (+4)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1300 sp. Rock crystal (80 gp). Deep green spinel (40 gp). Tiger eye turquoise (7 gp). 1 Good lock. 1 Simple lock. 1 Masterwork Thieves’ tools.


Social Check DCs

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