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NPC Generator

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Advanced [show]


Simon Livingstone, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. With bright white hair and a scraggly beard. His amber eyes are passionate and lively.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Simon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Simon's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it; and to reunite with his old friends

Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Barrister

Voice: Soft and mumbly

Attributes [hide]

Simon Livingstone, Male Human Monk 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 17 (+3)10 (+0) 16 (+3)18 (+4)
Skills Deception +7, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 700 gp.


Social Check DCs


Balimaar Bradly, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy red suit. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to loving parents in a slum to the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, In love, Religious, Poor. Occupation: Guard

Voice: Scottish accent

Attributes [hide]

Balimaar Bradly, Male Human Wizard 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 7 (-2)14 (+2)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Lester, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His whole body is exceptionally muscular. His hair is long and red with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Frederick grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: Someone believes him a fraud; and he's looking for his big break

Flaws: Insane. Bonds: Attractive, Immigrant, Enemies, Adventurer. Occupation: Roofer

Voice: Shortens vowels

Attributes [hide]

Frederick Lester, Male Human Monk 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)9 (-1) 15 (+2)12 (+1)
Skills Arcana +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


John Lincoln, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is braided into rings. He is baby faced.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was a Carter, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to find somewhere to settle down

Ideals: Entrepeneur, Gifted, Fighting. Flaws: Mundane, PTSD. Occupation: Painter

Voice: Sleepy voice

Attributes [hide]

John Lincoln, Male Human Barbarian 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 64 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)13 (+1) 12 (+1)15 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Lincoln, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this northern man wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He has wavy silver hair. His eyes are likewise green.

Personality: He is very quiet and rarely speaks above a whisper. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born into a rich family. His family was turned out during the war. He and his family wandered north to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and money/treasure

Ideals: Athletic. Flaws: Shy, PTSD. Bonds: Military, Rich. Occupation: Bellfounder

Voice: Speaks in third person

Attributes [hide]

Randal Lincoln, Male Human Bard 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)13 (+1) 15 (+2)17 (+3)
Skills Arcana +4, Stealth +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 200 gp. Moss agate (6 gp). Eye agate (6 gp). Chalcedony (70 gp).


Social Check DCs

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