Patrick Dayton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears dark leathers with embroidery. His black hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He is the product a well kept family trust fund and as such has never really known need. His mother was a soldier and died while he was still young. Patrick was left his mother's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Joker. Bonds: Attractive, Adventurer, Rich, Military. Occupation: Tanner
Voice: Thin and wheezing
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 19 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 12 (+1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +5
Possessions: 2300 sp. Red spinel (160 gp). Jet (160 gp). 1 Masterwork Common Melee.
Odo Soames, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a long, brown, dusty cloak and is in decent physical shape. His silver hair is still thick. His eyes are a pleasant amber.
Personality: He never swears and excessively uses polite adverbs when speaking. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He comes from a rich western family. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and meet up once more with his childhood friend
Ideals: Optimist, Extrovert. Bonds: Rich, Adventurer, Enemies. Occupation: Map Maker
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 20 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1300 gp. Large well-done wool tapestry (400 gp). A silver and pearl hairclip (30 gp). Jeweled anklet (1000 gp).
Hugh Ryley, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He wears his black hair up. His brown eyes peer out from beneath his feathered violet hat.
Personality: He is very quiet and rarely speaks above a whisper. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He has passion for adventuring and risk; and he has money and likes to spend it
Ideals: Fighting. Flaws: Shy. Bonds: Nature, Rich, Slave, Adventurer. Occupation: Mercenary
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 5 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 5 (-3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
William Hadley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a violet feathered hat and violet clothes. His chestnut hair is knotted and matted. His gray eyes dart from person to person.
Personality: He speaks before he thinks and is too direct. He has all his life been fascinated with poetry.
History: William was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: To clean up the streets; and further expansion of business
Ideals: Artistic. Flaws: Impulsive. Bonds: Poor, Job, Guardian. Occupation: Baker
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 47 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 2000 sp. Chrysoprase (70 gp). Emerald (600 gp). Deep blue spinel (200 gp). Black pearl (200 gp). 2 Thunderstones. 1 Everburning torch. 1 Everburning torch.
Alexandre Coombs, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears yellow painted combat armor at almost all times. His red hair is lengthy. This hazel eyed northerner is not easily forgotten.
Personality: He is happy with his job as a Gardener. He turns his eye from what people do, preferring to live and let live. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Gardener arts, while his mother instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He has drifted from career to career and currently works as a Gardener.
Motivation: Balancing his hectic life and new Gardener responsibilities is difficult.
Ideals: Logical. Flaws: Ugly. Bonds: Job, Rich. Occupation: Gardener
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. Obsidian (10 gp). 1 Darkwood Buckler. 1 Darkwood Buckler.
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