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NPC Generator

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Advanced [show]


Anselm Reed, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow broad hat and yellow clothes. He has shaved his head bald. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He has been saving his money to try and buy his brother's freedom.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and his relatives are trying to arrange a marriage

Ideals: Athletic. Bonds: Attractive, Job, Nature, Family, Debt. Occupation: Map Maker

Voice: Timid voice

Attributes [hide]

Anselm Reed, Male Human Paladin 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)14 (+2) 14 (+2)13 (+1)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 800 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Charles Hamilton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears skinny pants and wears a tan and black robe with the hood down. His hair is brown and very short. His face is scarred and worn.

Personality: He is overprotective of those who hire his services. He is lazy and tries to find solutions quickly.

History: His father raised him in a mountain cabin. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and to clean up the streets

Flaws: Ugly, Lazy. Bonds: Guardian, Nature, Military. Occupation: Mason

Voice: Scratchy, weak

Attributes [hide]

Charles Hamilton, Male Human Commoner 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 0 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 5 (-3)4 (-3) 11 (+0)9 (-1)
Skills Insight +2, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Manfred Eastoft, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is heavily combed to the right. His eyes are amber and catlike.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Manfred reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their daughter. He worked as a Junk Dealer, and he later adopted a second daughter.

Motivation: Revenge; and an old rival family wants him found

Ideals: Passionate, Fighting. Bonds: Military, Family, Enemies. Occupation: Junk Dealer

Voice: Gruff and masculine

Attributes [hide]

Manfred Eastoft, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)11 (+0) 17 (+3)15 (+2)
Skills Athletics +5, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Clerebold Fawcett, Male Human [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has dyed his greying silver hair a little too much giving a sharp silver color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He speaks before he thinks and is too direct. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Flaws: Impulsive, Secretive. Bonds: Attractive, Poor, Job. Occupation: Brewer

Voice: Uses sign language

Attributes [hide]

Clerebold Fawcett, Male Human Sorcerer 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)15 (+2) 12 (+1)17 (+3)
Skills History +5, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll, Terran
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Ogden, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing the road beaten gear of a warrior. His long brown hair is drawn into a two foot long braid. His amber eyes have a joyful gleam in them most of the time.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: His mother raised him in a mountain cabin. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Nature, Mentor, Adventurer. Occupation: Sculptor

Voice: Old Prospector

Attributes [hide]

Trym Ogden, Male Human Warrior 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills History +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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