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NPC Generator

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Advanced [show]


Norman Ansley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: He is business-like. He takes instructions and follows them to the letter. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He inherited the family business which he has now maintained for 8 years.

Motivation: Meet up once more with his childhood friend; and further expansion of business

Ideals: Professionalism. Bonds: Family, Nature, Job, Adventurer. Occupation: Mayor

Voice: Nasally tone

Attributes [hide]

Norman Ansley, Male Human Warlock 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 7 (-2)15 (+2) 17 (+3)12 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 13
Languages Common, Aquan, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tight fitting black shirt and pants. He wears a wide-brimmed hat to cover his moderate length black hair. He has brown eyes and a black hat with a grey feather.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Energy wise he seems alert and responsive.

History: His father raised him in a mountain cabin. Through the years after Theodoric was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Theodoric's mother didn't care for him much, and the feeling was mutual. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Apothecary

Voice: Hard of hearing, loud

Attributes [hide]

Theodoric Ainsworth, Male Human Wizard 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)18 (+4) 14 (+2)10 (+0)
Skills Deception +2, Nature +6
Senses Passive Perception 12
Languages Common, Celestial, Infernal, Sylvan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14432000000

Possessions: 600 gp. Violet garnet (500 gp). Red-brown spinel (110 gp). Obsidian (5 gp). Smoky quartz (20 gp).


Social Check DCs


Henry Livingstone, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is generally shirtless and showing off his tattooed chest. He has a small bristly mustache and wavy blonde hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is an amazing painter.

History: His parents moved while he was still in utero so he is the first generation to be born here. He dropped out of school before completing his studies. He left for the north, certain he would find work there.

Motivation: To share knowledge with the world; and to find somewhere to settle down

Ideals: Gifted, Logical. Flaws: Selfish. Bonds: Poor, Attractive, Immigrant. Occupation: Butcher

Voice: Spits words with contempt

Attributes [hide]

Henry Livingstone, Male Human Rogue 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)18 (+4) 17 (+3)16 (+3)
Skills Animal Handling +6, Arcana +7
Senses Passive Perception 13
Languages Common, Terran, Auran, Infernal, Gnome
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 700 gp. 1 Average lock. 1 Spyglass. 1 Magnifying glass. 1 Good lock.


Social Check DCs


Gerald Garfield, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in a clean grey cloak covering his clean studded leather. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new carpenter responsibilities is difficult

Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Job, Military. Occupation: Carpenter

Voice: Uses sign language

Attributes [hide]

Gerald Garfield, Male Human Druid 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)7 (-2) 10 (+0)13 (+1)
Skills Deception +4, History +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Black opal (700 gp).


Social Check DCs


Geoffrey Myerscough, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey vest and prefers tan and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He is muscular with a powerful set of arms. He is bald on top and has large auburn tufts of hair around his ears. His gray eyes dart from person to person to random spaces in the air.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He invites people to come help in his community garden.

History: He was born several months after his mother was called into army service. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Geoffrey took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Military, Nature. Occupation: Sailor

Voice: Speaks like tongue is numb

Attributes [hide]

Geoffrey Myerscough, Male Human Wizard 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 10 (+0)12 (+1) 14 (+2)17 (+3)
Skills Investigation +3, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1100 sp.


Social Check DCs

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