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NPC Generator

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Advanced [show]


John Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green, dusty cloak. He carries with him a set of halberds, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his blonde hair. He has a dull look in his brown eyes.

Personality: Confrontational and typically high on some drug or another. He is lazy and tries to find solutions quickly.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. In his 14th year, his parents were killed by a goblins raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. John was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: A deep hatred of goblins; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Addict, Lazy. Bonds: Attractive, Religious, Enemies. Occupation: Gardener

Voice: Hissing voice

Attributes [hide]

John Hadleigh, Male Human Warrior 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 66 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)6 (-2) 14 (+2)16 (+3)
Skills Acrobatics +4, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +6

Possessions: 800 gp. Rock crystal (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Heiser, Male Human [Permalink]

Personal [hide]

Description: This man wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. He is muscular with a powerful set of arms. He has a long auburn beard with little hanging trinkets. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is used to getting what he wants. In part because he is a meticulous planner.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with vampirism at a very young age, Don has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Joker, Professionalism. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Locksmith

Voice: Old thin voice

Attributes [hide]

Don Heiser, Male Human Cleric 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)16 (+3) 15 (+2)12 (+1)
Skills Acrobatics +3, Survival +5
Senses Passive Perception 12
Languages Common, Giant, Sylvan, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Harper, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a white shirt with thin black vertical stripes and grey pants. He has dyed his greying silver hair a little too much giving a sharp silver color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is happy with his job as a Apothecary. He turns his eye from what people do, preferring to live and let live. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of western immigrants he idolized his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is content; and further expansion of business

Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Job, Immigrant. Occupation: Apothecary

Voice: Ums and uhs a lot

Attributes [hide]

Lance Harper, Male Human Adept 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)8 (-1) 12 (+1)10 (+0)
Skills Acrobatics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: Just what you see.


Social Check DCs


Wymar Astley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He prefers to wear black pants and tee shirts. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is still thick. His half smiles and amber eyes are beguiling and draw you in.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also is a firm believer in the manly ideal.

History: When he was but 7 years old his parents immigrated from the west. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the west, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world

Ideals: Fighting. Flaws: Impulsive. Bonds: Slave, Attractive, Immigrant. Occupation: Miller

Voice: Spits and sputters

Attributes [hide]

Wymar Astley, Male Human Warlock 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)15 (+2) 14 (+2)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 1700 sp. 1 Half-Plate. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Kyle Braxton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears tattered old clothes. He has no hair. His gray eyes are slightly larger than normal.

Personality: Prone to second guessing himself, he comes off as nervous. He is used to getting what he wants. In part because he is a meticulous planner.

History: Kyle was born in the west. At a young age he loved to build and create. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of gnolls; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Professionalism, Persistence. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Tailor

Voice: Sounds elderly

Attributes [hide]

Kyle Braxton, Male Human Monk 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Athletics +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. Eye agate (5 gp). Amber (150 gp).


Social Check DCs

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