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NPC Generator

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Advanced [show]


Rolf Milton, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he is dressed in a clean brown cloak covering his clean studded leather. His chestnut hair is braided into rings. His eyes are a pleasant brown.

Personality: He is calm most of the time but flees social interaction. He is obsessed with a lost civilization.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. He has since lost track of the people in his past.

Motivation: Expand his business; and he has passion for adventuring and risk

Flaws: Shy. Bonds: Adventurer, Rich, Family, Job. Occupation: Roofer

Voice: Low rumbling, strings words together

Attributes [hide]

Rolf Milton, Male Human Aristocrat 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 27 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)9 (-1) 12 (+1)9 (-1)
Skills Arcana +2, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: Red garnet (130 gp). Malachite (8 gp). 1 Minor magic item.


Social Check DCs


Anselm Lindsay, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His hair is auburn and curly. His hazel eyes have a joyful gleam in them most of the time.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: Revenge; and to be a tanner again

Ideals: Impeccable. Flaws: Impulsive, Mundane. Bonds: Job, Enemies. Occupation: Cook

Voice: Mumbles to self between sentences

Attributes [hide]

Anselm Lindsay, Male Human Warrior 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 32 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)15 (+2) 10 (+0)8 (-1)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Halfling
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Percival Brixton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His hair is long and golden with streaks of white, and is pulled back with small grey clips. His beard is white, braided, and well cared for. His brown eyes peer out from beneath his wide-brimmed grey hat.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: The child of a Carpenter, who enjoyed hunting, Percival was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Percival took refuge in the large cave and found the beat up bastard sword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Adventurer and was forced into it by his family.

Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Family, Nature. Occupation: Adventurer

Voice: Dutch accent

Attributes [hide]

Percival Brixton, Male Human Adept 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)10 (+0) 9 (-1)15 (+2)
Skills Persuasion +4, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp.


Social Check DCs


Adam Northcott, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing the road beaten gear of a warrior and is in decent physical shape. His black hair is greasy and uncared for. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and to prove his worth to the world

Ideals: Fighting, Logical. Flaws: Ugly, Addict, Impulsive, Insane. Occupation: Painter

Voice: Spanish accent

Attributes [hide]

Adam Northcott, Male Human Monk 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)14 (+2) 8 (-1)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Gnoll, Giant
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 900 gp. Moss agate (13 gp). Golden yellow topaz (500 gp).


Social Check DCs


Geoffrey Holton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears dull tan sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. He keeps his long black hair kept up in a rat tail. His amber eyes are slightly larger than normal.

Personality: He speaks before he thinks and is too direct. He uses divination through singing.

History: The child of eastern immigrants he idolized his father. When Geoffrey reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted divine powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Immigrant, Military. Occupation: Bookbinder

Voice: Speaks with back of mouth

Attributes [hide]

Geoffrey Holton, Male Human Bard 8
Medium (6'5") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 41 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)13 (+1) 16 (+3)10 (+0)
Skills Deception +3, Investigation +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123331

Possessions: 7000 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Black velvet mask with numerous citrines (130 gp).


Social Check DCs

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