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Advanced [show]


John Tickle, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is generally well dressed albeit a few years behind the times. He wears a colorful flower in his auburn hair. His fierce green eyes like to dwell on things.

Personality: He snorts whenever he laughs or is feeling confident. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the west to a Fletcher, John learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. John took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern

Flaws: Impulsive. Bonds: Attractive, Job, Nature, Slave. Occupation: Fletcher

Voice: Speaks with back of mouth

Attributes [hide]

John Tickle, Male Human Monk 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)11 (+0) 9 (-1)9 (-1)
Skills Medicine +2, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Theodoric Colby, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His broad hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Theodoric grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Adventurer. Occupation: Fletcher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Theodoric Colby, Male Human Warrior 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)13 (+1) 14 (+2)11 (+0)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Manfred Mori, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He dresses like a well dressed Jeweler does, and his gloved hand is found clutching a sword. His red hair is still thick. His eyes are likewise violet.

Personality: His tongue was cut out and he uses sign language. He believes the world needs to unite to get rid of gnolls once and for all.

History: Manfred hails from a village terrorized by gnolls. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Manfred's homeland. Manfred decided to take the middle way and become a bodyguard. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Fighting. Flaws: Disease. Bonds: Job, Enemies, Immigrant. Occupation: Jeweler

Voice: Scottish accent

Attributes [hide]

Manfred Mori, Male Human Druid 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)10 (+0) 11 (+0)13 (+1)
Skills Arcana +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp.


Social Check DCs


Godfrey Barton, Male Human [Permalink]

Personal [hide]

Description: He wears a violet costume with the symbols of his god on his torso, and he perpetually has his pickaxe ready. His auburn hair and beard is wavy and long. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He receives visions of the future at random moments

History: He was born several months after his father was called into army service. When Godfrey reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Mercenary

Voice: Whispers

Attributes [hide]

Godfrey Barton, Male Human Druid 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 40 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)16 (+3) 6 (-2)14 (+2)
Skills Athletics +2, Investigation +5
Senses Passive Perception 8
Languages Common, Draconic, Celestial, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 46000 sp.


Social Check DCs


Raymond Tattersall, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He is wearing colorful clothing, dressed as a Healer. His red hair is cut jaggedly and amateurishly. His eyes are green and catlike.

Personality: Raymond is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy; and find a way to reverse the transformation of his sister

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Rich, Attractive, Family. Occupation: Healer

Voice: Sleepy voice

Attributes [hide]

Raymond Tattersall, Male Human Aristocrat 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)7 (-2) 8 (-1)18 (+4)
Skills Deception +6, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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