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Kyle Harrington, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in an above average manner. He wears his silver hair up. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kyle took refuge in the old dungeon and found the beat up whip and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Joker. Flaws: Mundane, Disease. Bonds: Attractive, Nature. Occupation: Stableman

Voice: pre-pubescent

Attributes [hide]

Kyle Harrington, Male Human Expert 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 14 (+2)10 (+0) 11 (+0)16 (+3)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Darkwood Shield.


Social Check DCs


Gerard Spaulding, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with broad hat. His hair is cut close to his head. His eyes, though not visible through his cowl, are brown.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not trust anyone and sleeps with one eye open.

History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Gerard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Gerard's mother didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Antagonistic, Insomniac, Insane. Bonds: Poor. Occupation: Sellsword

Voice: Old thin voice

Attributes [hide]

Gerard Spaulding, Male Human Expert 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 43 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)14 (+2) 5 (-3)11 (+0)
Skills Intimidation +3, Survival +0
Senses Passive Perception 7
Languages Common, Druidic, Ignan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Solomon Hampton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a small bristly mustache and wavy red hair. His skin is flawless and his gray eyes scan people very quickly.

Personality: Prone to second guessing himself, he comes off as nervous. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Solomon was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Butcher. He's also a talented Bounty Hunter, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and doesn't want to be a butcher and was forced into it by his family

Flaws: Shy. Bonds: Attractive, Immigrant, Family, Job. Occupation: Butcher

Voice: Low range voice

Attributes [hide]

Solomon Hampton, Male Human Cleric 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)18 (+4) 10 (+0)16 (+3)
Skills Athletics +4
Senses Passive Perception 10
Languages Common, Giant, Infernal, Terran, Druidic
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 100 gp. Brass mug with jade inlays (400 gp).


Social Check DCs


Kyle Walpole, Male Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is knotted and matted. He is very pretty but has cold, dead eyes.

Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. He is a bit of a xeno-phobe, disliking non-Humans.

History: Kyle was born the youngest of three triplets. Like his mother and his brother before him, after school he went straight into learning to become a Mercenary. He has drifted from career to career and currently works as a Mercenary.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Flaws: Racist. Bonds: Attractive, Job, Family. Occupation: Mercenary

Voice: High pitched and raspy

Attributes [hide]

Kyle Walpole, Male Human Adept 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)15 (+2) 18 (+4)12 (+1)
Skills Insight +6, Survival +6
Senses Passive Perception 14
Languages Common, Druidic, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: 200 gp. 1 Silver holy symbol.


Social Check DCs


Geoffrey Soames, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is an epitome of beauty. He has a black handlebar mustache and slicked back black hair. His eyes, though not visible through his cowl, are blue.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has dedicated himself to building a better world.

Motivation: He wants to meet his childhood hero.

Flaws: Terse. Bonds: Attractive, Job, Religious, Adventurer. Occupation: Glassblower

Voice: Low range voice

Attributes [hide]

Geoffrey Soames, Male Human Sorcerer 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points -2 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 5 (-3)9 (-1) 12 (+1)12 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Malachite (7 gp). Violet garnet (1000 gp). Aquamarine (1000 gp).


Social Check DCs

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