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NPC Generator

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Advanced [show]


Aldous Halsey, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a white coat over a black low-cut shirt, and a feathered hat upon his head, and is pretty ugly. His long white hair is drawn into a two foot long braid. His eyes are amber and beady.

Personality: Always inclined to offer people food he seems plenty friendly. He is lazy and tries to find solutions quickly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Philantrophist. Flaws: Ugly, Lazy, Disease. Bonds: Nature. Occupation: Stylist

Voice: Old Prospector

Attributes [hide]

Aldous Halsey, Male Human Adept 9
Medium (5'5") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 37 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 10 (+0)14 (+2) 14 (+2)8 (-1)
Skills Insight +5, Performance +2
Senses Passive Perception 12
Languages Common, Goblin, Sylvan
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333210

Possessions: 1800 gp.


Social Check DCs


Hunter Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely black suit with pastel socks and a vest with buckled shoes. He has a moderate pudge and is not very fit. His chestnut hair is styled in orderly dreadlocks. He is baby faced.

Personality: He is fixated on the number 21. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not trust anyone and sleeps with one eye open.

History: Hunter was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform Recently the stress of being a Map Maker has made it difficult for him to sleep.

Motivation: He feels threatened by others; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Insomniac, Fearful. Bonds: Job, Slave. Occupation: Map Maker

Voice: Relaxed voice

Attributes [hide]

Hunter Denholm, Male Human Rogue 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)15 (+2) 16 (+3)15 (+2)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Gracey, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a robe, a symbol of the sun god around his neck, and a scythe on his belt. His red hair is smooth and relatively long. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Confrontational and typically high on some drug or another. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Charles hails from a village terrorized by dire rats. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Addict. Bonds: Immigrant, Enemies, Adventurer. Occupation: Interpreter

Voice: Smooth and feminine

Attributes [hide]

Charles Gracey, Male Human Bard 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 8 (-1)10 (+0) 16 (+3)11 (+0)
Skills History +2, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 30 pp.


Social Check DCs


Clerebold Anderton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He has a large black mantle and cape that has been intricately interwoven into his blue robe. He wears his silver hair up in a very large beehive style do. He has a dull look in his violet eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the west to a Detective, Clerebold learned a great deal about his father's area of expertise. Clerebold was born on a far western island where he grew up under the tutelage of his father, an expert Detective. He has achieved small success as a Detective.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Bonds: Poor, Attractive, Adventurer, Job, Immigrant. Occupation: Detective

Voice: Uses lots of figures of speech

Attributes [hide]

Clerebold Anderton, Male Human Barbarian 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)4 (-3) 18 (+4)10 (+0)
Skills Acrobatics +1, Insight +6
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +6

Possessions: 12000 cp. Fiery yellow corundum (800 gp). Jade (140 gp). Hematite (15 gp).


Social Check DCs


Hugh Soames, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a faded coat and loose pants complete with feathered hat, and is pretty ugly. He has chestnut hair. His green unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. He plays an instrument quite well.

History: Born in the east to a Shipwright, Hugh learned a great deal about his father's area of expertise. Cursed with unlife at a very young age, Hugh has worked very hard to control his curse. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult; and expand his business

Ideals: Gifted, Artistic. Flaws: Ugly, Disease. Bonds: Job. Occupation: Shipwright

Voice: Speaks with a cold

Attributes [hide]

Hugh Soames, Male Human Paladin 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)8 (-1) 12 (+1)13 (+1)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs

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