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NPC Generator

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Advanced [show]


Geoffrey Tickle, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is well dressed, constantly wearing a green suit, violet shirt, and black tie. His white hair is lengthy and is close to two feet long. His skin is flawless and his brown eyes scan people very quickly.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Geoffrey was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Justice, Extrovert. Bonds: Attractive, Poor, Adventurer. Occupation: Mortician

Voice: Excited and jittery

Attributes [hide]

Geoffrey Tickle, Male Human Warlock 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 18 (+4)11 (+0) 14 (+2)14 (+2)
Skills Insight +5, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Bertram Tenley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a brown coat over a tan low-cut shirt, and a Stetson hat upon his head. He wears a Stetson hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He uses divination through singing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His arcane abilities were realized during a raid on his village. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to find somewhere to settle down

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Attractive. Occupation: Body Guard

Voice: Nasally tone

Attributes [hide]

Bertram Tenley, Male Human Commoner 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)13 (+1) 8 (-1)11 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. Red-brown spinel (100 gp). Chrysoberyl (100 gp).


Social Check DCs


Raymond Morton, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this southern man wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. He wears his auburn hair up in a very large beehive style do. His thin eyebrows rest above his beady hazel eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fisher arts, while his father instructed him in etiquette, music and courtly manner. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Fisher for hire.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult.

Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Job, Rich. Occupation: Fisher

Voice: Thin and wheezing

Attributes [hide]

Raymond Morton, Male Human Rogue 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)10 (+0) 12 (+1)14 (+2)
Skills Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Roger Royal, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears tight fitting clothing which further accentuates his frame. He has wavy white hair. He wears a mask on his face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of eastern immigrants he idolized his mother. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Bonds: Attractive, Immigrant, Adventurer. Occupation: Banker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Roger Royal, Male Human Commoner 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)16 (+3) 9 (-1)16 (+3)
Skills Athletics +2, Perception +1
Senses Passive Perception 11
Languages Common, Draconic, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp.


Social Check DCs


Nicholas Rylan, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a robe, a symbol of magic around his neck, and a bow on his belt. His hair, while still mostly black, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fisher arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicholas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Impeccable. Flaws: Forgetful. Bonds: Attractive, Rich. Occupation: Fisher

Voice: Hissing voice

Attributes [hide]

Nicholas Rylan, Male Human Rogue 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)11 (+0) 16 (+3)15 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Malachite (12 gp). Red spinel (160 gp).


Social Check DCs

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