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NPC Generator

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Advanced [show]


Heward Barney, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a broad hat to cover his moderate length blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is calm most of the time but flees social interaction. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. By chance he met his sister recently and the two have been together since.

Motivation: He wants nothing more than to rejoin the army; and wants to raise his children well

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Family, Military. Occupation: Merchant

Voice: Dutch accent

Attributes [hide]

Heward Barney, Male Human Wizard 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)13 (+1) 8 (-1)17 (+3)
Skills Investigation +3, Religion +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 200 gp.


Social Check DCs


Randal Conway, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them, and he perpetually has his bastard sword ready. His long chestnut hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: This man loves music and to teach people music more than just about anything. He is frequently practicing swordplay.

History: The child of a Blacksmith, who enjoyed hunting, Randal was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has never given up on his music dream.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Bonds: Attractive, Military, Nature. Occupation: Dilettante

Voice: Speaks with back of mouth

Attributes [hide]

Randal Conway, Male Human Aristocrat 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)12 (+1) 8 (-1)11 (+0)
Skills Athletics +5, Stealth +4
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp. 5 Acid flasks. 2 Tanglefoot bags. 2 Tanglefoot bags.


Social Check DCs


John Abram, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an entirely green suit with blue socks and a vest with buckled shoes. His hair is long and silver with streaks of blonde, and is pulled back with small green clips. His beard is blonde, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: He speaks before he thinks and is too direct. He is obsessed with finding treasure.

History: Sold as a small child to a brothel owner, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has dedicated himself to building a better kind of golem.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Flaws: Ugly, Impulsive. Bonds: Adventurer, Mentor, Immigrant. Occupation: Slave Trader

Voice: Gruff and masculine

Attributes [hide]

John Abram, Male Human Rogue 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)15 (+2) 5 (-3)18 (+4)
Skills Nature +4, Religion +4
Senses Passive Perception 7
Languages Common, Terran, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 19000 sp. 1 Minor magic item.


Social Check DCs


Dustin Marlee, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is braided into rings. His half smiles and amber eyes are beguiling and draw you in.

Personality: He snorts whenever he laughs or is feeling confident. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Dustin took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their daughter. He worked as a Baker, and he later adopted a second daughter.

Motivation: Human compassion; and an old rival family wants him found

Ideals: Gifted. Flaws: Disease, Racist. Bonds: Attractive, Family. Occupation: Baker

Voice: High pitched, excited

Attributes [hide]

Dustin Marlee, Male Human Barbarian 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)15 (+2) 11 (+0)12 (+1)
Skills Performance +3, Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 48000 sp. Violet garnet (300 gp). 1 Minor magic item.


Social Check DCs


Odo Morley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and wears a lot of dark rich colors, with gold accents. He has a red handlebar mustache and slicked back red hair. His blue eyes have a joyful gleam in them most of the time.

Personality: He is very quiet and rarely speaks above a whisper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a Scribe, his mother struggled to pay the bills. He dropped out of school before completing his studies. He became a Spice Merchant soon after.

Motivation: His religion dominates his actions; and to share knowledge with the world

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Religious, Poor. Occupation: Spice Merchant

Voice: Posh accent

Attributes [hide]

Odo Morley, Male Human Cleric 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)13 (+1) 15 (+2)9 (-1)
Skills Athletics +2, Deception +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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