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NPC Generator

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Advanced [show]


Diggory Marlowe, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this southern man wears bulky brown painted plate armor. His chestnut hair is lengthy and is close to two feet long. His amber eyes dart from person to person to random spaces in the air.

Personality: He is business-like. He takes instructions and follows them to the letter. He also hits on women, regardless of circumstances.

History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Spy and found it very stressful. He tends to his Spy job now, and dutifully fulfills any obligations he has.

Motivation: He would like to get married and retire; and further expansion of business

Ideals: Athletic, Professionalism. Flaws: Disease. Bonds: Has a crush, Job. Occupation: Spy

Voice: Speaks through clenched teeth

Attributes [hide]

Diggory Marlowe, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 5 (-3)9 (-1) 12 (+1)16 (+3)
Skills Deception +5, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gerard Altham, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He keeps his long brown hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Gerard was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Job, Adventurer. Occupation: Hunter

Voice: Old Prospector

Attributes [hide]

Gerard Altham, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 14 (+2)11 (+0)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Hematite (4 gp). Pink pearl (120 gp). Eye agate (4 gp). 4 Thunderstones. 3 Alchemist’s fire. 6 Acid flasks.


Social Check DCs


Trym Tattersall, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is blonde and very short. He wears an eyepatch.

Personality: While he acts the brute, he is far gentler than he would appear. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Poor, Military. Occupation: Priest

Voice: French accent

Attributes [hide]

Trym Tattersall, Male Human Barbarian 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 47 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)18 (+4) 17 (+3)8 (-1)
Skills Acrobatics +3, Arcana +6
Senses Passive Perception 13
Languages Common, Auran, Druidic, Undercommon, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +6

Possessions: 46000 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Clerebold Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest and prefers red and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his red hair up in a very large beehive style do. His eyes, though not visible through his cowl, are gray.

Personality: He likes to make people angry or surprised. He is lazy, self-centered, vain, and jealous.

History: He comes from a rich southern family. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Flaws: Ugly, Antagonistic, Selfish. Bonds: Rich, Enemies. Occupation: Architect

Voice: Creaky witch voice

Attributes [hide]

Clerebold Everleigh, Male Human Adept 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)17 (+3) 13 (+1)8 (-1)
Skills History +5, Persuasion +1
Senses Passive Perception 11
Languages Common, Ignan, Gnome, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Just what you see.


Social Check DCs


Theobald Brent, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a broad hat to hide his balding. He has brown eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He takes great joy in being the best Banker in town.

History: Theobald was born in the east. At a young age he loved to build and create. Through the years after Theobald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Theobald's mother didn't care for him much, and the feeling was mutual. He's also a talented Engraver, but doesn't like to broadcast it.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Banker

Voice: Indian accent

Attributes [hide]

Theobald Brent, Male Human Fighter 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)16 (+3) 5 (-3)12 (+1)
Skills Insight +0, Survival +0
Senses Passive Perception 7
Languages Common, Dwarven, Auran, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp. Blue quartz (9 gp). Smoky quartz (40 gp). Peridot (40 gp). Golden yellow topaz (1600 gp).


Social Check DCs

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