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NPC Generator

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Advanced [show]


Hugh Hackney, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in blue turtlenecks beneath a grey coat with violet slacks. He has styled his red hair well, parting it to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is witty, but his monotone delivery comes off as unnerving He is an amazing painter.

History: When he was but 7 years old his parents immigrated from the south. While studying, he fell in love. They married and had a daughter. He was granted psionic powers by his dying sister.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has money and likes to spend it

Ideals: Joker, Gifted. Bonds: Attractive, Immigrant, In love. Occupation: Herbalist

Voice: Raspy

Attributes [hide]

Hugh Hackney, Male Human Monk 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 16 (+3)10 (+0) 13 (+1)9 (-1)
Skills History +3, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4

Possessions: 1000 gp.


Social Check DCs


Hugh Allerton, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of hand crossbows on his belt, each one with a emerald on the hilt. His auburn hair is slicked back into a classic pompadour. His green eyes lackadaisically let the world flow into them.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Hugh lived on a farm with his mother, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hugh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Sellsword and was forced into it by his family; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Flaws: Selfish. Bonds: Attractive, Family. Occupation: Sellsword

Voice: Forgets to breathe while speaking

Attributes [hide]

Hugh Allerton, Male Human Commoner 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)9 (-1) 12 (+1)9 (-1)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1100 gp. Gold and topaz bottle stopper cork (700 gp). Sapphire pendant on gold chain (1300 gp).


Social Check DCs


Gilbert Tatum, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is drawn into a tight pony tail with a rose scrunchie. This blue eyed southerner is not easily forgotten.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is harsh and unforgiving.

History: He is the product a well kept family trust fund and as such has never really known need. His homeland was ravaged by war and he spent much of his life rebuilding it. He has built up a small fortune and can afford his own way.

Motivation: Expand his business; and sabotage a competitor

Flaws: Antagonistic, PTSD. Bonds: Enemies, Rich, Job. Occupation: Mayor

Voice: Cold and demanding tone

Attributes [hide]

Gilbert Tatum, Male Human Expert 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)12 (+1) 7 (-2)8 (-1)
Skills Animal Handling +0, Investigation +3
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 28000 sp. Moonstone (40 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anthony Nash, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is long and silver with streaks of black, and is pulled back with small blue clips. His beard is black, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He moved from fad to fad and when he turned 15 he discovered writing. He has never given up on his writing dream.

Motivation: Wants a kiss; and he has a crush on the local guard

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Has a crush. Occupation: Cook

Voice: Eastern European accent

Attributes [hide]

Anthony Nash, Male Human Cleric 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)9 (-1) 8 (-1)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +1, Arcana +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee -2 / 1d8-4, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp.


Social Check DCs


Geoffrey Wharton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His chestnut hair is matted, messy, and big. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He comes from a rich western family. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Geoffrey took refuge in the large cave and found the beat up crossbow and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, Nature, Rich. Occupation: Crown-heir

Voice: Australian accent

Attributes [hide]

Geoffrey Wharton, Male Human Barbarian 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 39 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)11 (+0) 12 (+1)15 (+2)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 900 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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