Frederick Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a fancy red suit. He wears his auburn hair up. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His mother raised him in a mountain cabin. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well; and to reunite with his absent father
Ideals: Entrepeneur. Flaws: Addict. Bonds: Attractive, Family, Nature. Occupation: Dyer
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 43 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 600 gp. Large well-done wool tapestry (300 gp). Solid gold idol (700 gp). Gold dragon comb with red garnet eye (600 gp). 1 Minor magic item.
Gerard Stapleton, Male Human [Permalink]
Personal [hide]
Description: This man has the majority of his body covered in plate, and sports empty pouches on his belt. He has dyed his greying golden hair a little too much giving a sharp golden color. His green eyes dart from person to person to random spaces in the air.
Personality: His tongue was cut out and he uses sign language. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Gerard lived on a farm with his father, near the main road leading to a nearby town. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To reunite with his absent father; and he is not mentally stable, and does not behave rationally
Flaws: Disease, Insane. Bonds: Family, Guardian. Occupation: Doctor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Sapphire pendant on gold chain (700 gp).
Kyle Tyndall, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is well dressed, constantly wearing a blue suit, pastel shirt, and grey tie. His brown hair is cut short with large spiked bangs in the front. His ears are large.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Gifted from a young age, Kyle studied abroad. He worked as a nervous Fisher and found it very stressful. He ran away from his former home and has been making his living as a Fisher for the past few years.
Motivation: He'd like to take his coworkers down a peg; and wants to work out more often
Ideals: Athletic, Joker, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Fisher
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 600 sp. 1 Half-Plate. 1 Half-Plate.
Jocelyn Dumph, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his red hair down. His violet eyes peer out from beneath his wide-brimmed violet hat.
Personality: He can speak with the recently deceased. He is frequently practicing swordplay.
History: He got into the Sculptor business at a young age. After coming to the age of reason, Jocelyn took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Sculptor like his father before him.
Motivation: He feels threatened by others; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Fearful. Bonds: Military, Job. Occupation: Sculptor
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 400 gp. 2 Holy water.
Charles Tattersall, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in a small village he learned the ways of the warrior from his father. His first spouse was a Sellsword, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted from career to career and currently works as a Gardener.
Motivation: He's looking for his big break; and doesn't want to be a gardener and was forced into it by his family
Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Job, Family. Occupation: Gardener
Voice: Shortens vowels
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 50 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 14 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Sylvan, Orc
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 600 gp.
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