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Advanced [show]


Anselm Halsey, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple brown robe with grey stripes complete with hood. He has shaved his head bald. He wears large thick round spectacles.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in a small mountains village. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the west; and his religion dominates his actions

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Nature, Religious. Occupation: Healer

Voice: Sleepy voice

Attributes [hide]

Anselm Halsey, Male Human Rogue 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 10 (+0)18 (+4) 12 (+1)16 (+3)
Skills Intimidation +5, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll, Undercommon, Aquan, Halfling
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 300 gp.


Social Check DCs


Lance Wilberforce, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He dresses in collared shirts and wears a proper scarf over his head. His white hair is singed and shortened. His eyes are hazel and he is always smoking a pipe.

Personality: He is business-like. He takes instructions and follows them to the letter. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the east to a Navigator, Lance learned a great deal about his father's area of expertise. He dropped out of school before completing his studies. He then took over the family business and is one of the better Navigator for hire.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Professionalism, Logical. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Navigator

Voice: Uses sign language

Attributes [hide]

Lance Wilberforce, Male Human Fighter 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 25 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 6 (-2)13 (+1) 12 (+1)15 (+2)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Abram, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is renowned for his bright white suits and hats. His chestnut hair is matted, messy, and big. He wears crescent spectacles with a black brim.

Personality: He loves telling others what to do and how they should feel about things. He also is a firm believer in the manly ideal.

History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to work out more often; and he wants to meet his childhood hero

Ideals: Opinionated, Athletic. Flaws: Ugly, Impulsive. Bonds: Adventurer, Job. Occupation: Blacksmith

Voice: Spits and sputters

Attributes [hide]

Geoffrey Abram, Male Human Sorcerer 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)17 (+3) 13 (+1)14 (+2)
Skills Athletics +3, Nature +5
Senses Passive Perception 11
Languages Common, Draconic, Abyssal, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 13000 cp.


Social Check DCs


Lewis Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and usually wears his red robe and has his hand crossbow always slung over his shoulder. His tied-back hair is red. His eyes are green and beady.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Logical. Flaws: Ugly, Cynical, Insane. Bonds: Adventurer. Occupation: Spy

Voice: High pitched and raspy

Attributes [hide]

Lewis Hallewell, Male Human Rogue 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)9 (-1) 10 (+0)9 (-1)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 42000 sp. Rose (70 gp). Iolite (70 gp). Rock crystal (70 gp). Amber (150 gp).


Social Check DCs


Aldous Weston, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. He has a slight overbite and is overall scrawny. His hair, while still mostly blonde, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Aldous grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Opinionated, Philantrophist. Bonds: Adventurer. Occupation: Bounty Hunter

Voice: Dutch accent

Attributes [hide]

Aldous Weston, Male Human Expert 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)16 (+3) 14 (+2)16 (+3)
Skills Deception +5, History +5
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Auran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 10 pp.


Social Check DCs

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