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NPC Generator

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Advanced [show]


Norman Stapleton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair is greasy and uncared for. His violet eyes are passionate and lively.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He plays an instrument quite well.

History: Gifted from a young age, Norman studied abroad. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Artistic, Gifted. Flaws: Ugly, Cynical. Bonds: Rich. Occupation: Stableman

Voice: Middle-eastern accent

Attributes [hide]

Norman Stapleton, Male Human Expert 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 13 (+1)16 (+3) 13 (+1)17 (+3)
Skills Acrobatics +5, Investigation +5
Senses Passive Perception 11
Languages Common, Aquan, Abyssal, Infernal
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +5

Possessions: 100 gp.


Social Check DCs


Everard Myerscough, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing the road beaten gear of a warrior. His golden hair is lengthy and is close to two feet long. He wears an eyepatch.

Personality: He is very quiet and rarely speaks above a whisper. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Everard took refuge in the old dungeon and found the beat up scythe and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Slave Trader

Voice: Loud with bravado

Attributes [hide]

Everard Myerscough, Male Human Commoner 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)11 (+0) 15 (+2)14 (+2)
Skills Deception +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 13000 sp. 2 Smokesticks. 2 Antitoxin. 4 Holy water.


Social Check DCs


Ernest Alby, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is long and unkept. He wears crescent spectacles with a black brim.

Personality: Ernest is depressed about a lot of things. He tends to be a nihilist. He works hard and plays hard.

History: Ernest was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.

Motivation: He loathes his own lifestyle.

Flaws: Ugly, Depressed, Hedonist. Bonds: Poor, Adventurer. Occupation: Herbalist

Voice: Laughs frequently while speaking

Attributes [hide]

Ernest Alby, Male Human Wizard 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)7 (-2) 13 (+1)16 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Peridot (50 gp). Blue quartz (6 gp). Onyx (50 gp).


Social Check DCs


Theobald Emsworth, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: Theobald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a pair of adventurers, Theobald grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has never given up on his dancing dream.

Motivation: To pay off his debts; and he feels threatened by others

Ideals: Extrovert, Artistic. Flaws: Fearful. Bonds: Adventurer, Debt. Occupation: Bricklayer

Voice: Ums and uhs a lot

Attributes [hide]

Theobald Emsworth, Male Human Druid 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)12 (+1) 9 (-1)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Golden yellow topaz (1000 gp). Rhodochrosite (16 gp).


Social Check DCs


Kyle Ogden, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears grey trousers with blue and white striped suspenders. He wears various colorful collared shirts. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Kyle lived on a farm with his mother, near the main road leading to a nearby town. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and his relatives are trying to arrange a marriage

Flaws: Mundane, Fearful. Bonds: Attractive, Slave, Family. Occupation: Fortune-teller

Voice: Timid voice

Attributes [hide]

Kyle Ogden, Male Human Adept 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 9 (-1)12 (+1) 8 (-1)11 (+0)
Skills Acrobatics +6, Deception +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp.


Social Check DCs

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