Shane Marlowe, Male Human [Permalink]
Personal [hide]
Description: He wears a blue shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His hair is always cut to a buzz. His eyes are a pleasant hazel.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Shane was born in the west. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has money and likes to spend it; and to reunite with his old friends
Ideals: Persistence, Opinionated. Bonds: Immigrant, Adventurer, Rich. Occupation: Armorer
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 16 (+3) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Gnome, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Adelard Marley, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean green cloak covering his clean studded leather, and he perpetually has his whip ready. His hair is blonde and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Adelard was born the youngest of three triplets. His mother was a soldier and died while he was still young. Adelard was left his mother's suit of armor and trained in its use and care. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Doesn't want to be a Hunter and was forced into it by his family.
Ideals: Fighting, Joker. Bonds: Attractive, Family, Military. Occupation: Hunter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 500 gp. Silver pearl (160 gp).
Gunter Yardley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blonde hair is knotted and matted. He wears round tiny glasses practically rammed into his face.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a great chef.
History: The child of a Miner, who enjoyed hunting, Gunter was taken on many hunting expeditions. His parents enrolled him in a Cleric school at a young age so that he could practice his necromantic talents. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and money/treasure
Ideals: Gifted. Flaws: Cynical. Bonds: Rich, Immigrant, Nature. Occupation: Mercenary
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 48 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 40000 cp. Coral (160 gp). Smoky quartz (30 gp). Alexandrite (200 gp).
Chad Harper, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears a tight fitting blue shirt and pants. His left hand appears badly burned and disfigured. He has moderate length silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is extraordinarily eccentric. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Sold as a small child to a wizard, Chad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Courier work with an outfit from a few towns over. Courier work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Courier.
Motivation: He is terrified, and will act out of fear; and sabotage a competitor
Flaws: Insane, Fearful. Bonds: Mentor, Job. Occupation: Courier
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: Just what you see.
Bertram Clifton, Male Human [Permalink]
Personal [hide]
Description: He wears a brown vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a clover on it. He has a small bristly mustache and wavy white hair. He has several tiny amethyst earrings on each ear.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He is the product a well kept family trust fund and as such has never really known need. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and marry his brother to traveling adventurers
Ideals: Joker. Flaws: Ugly, Insane. Bonds: Rich, Family. Occupation: Apothecary
Voice: Aggressive tone
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 28 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 100 gp.
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