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NPC Generator

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Advanced [show]


Norman Wakefield, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was always a brilliant, if unscrupulous mind. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Poor, Attractive. Occupation: Bather

Voice: Low and grunting

Attributes [hide]

Norman Wakefield, Male Human Monk 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)12 (+1) 11 (+0)7 (-2)
Skills Performance +0, Persuasion +0
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 45000 sp.


Social Check DCs


Everard Mori, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears long strands of aquamarine and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is auburn, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He enjoys reading and quiet.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To be a Miller again.

Ideals: Logical, Gifted. Bonds: Rich, Attractive, Job. Occupation: Soapmaker

Voice: Laughs frequently while speaking

Attributes [hide]

Everard Mori, Male Human Rogue 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 12 (+1)9 (-1) 13 (+1)14 (+2)
Skills Animal Handling +4, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3

Possessions: 1000 gp.


Social Check DCs


Gilbert Branson, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He has wavy chestnut hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised in a mountains tribe. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic. Bonds: Nature, Adventurer. Occupation: Glassblower

Voice: Scandinavian accent

Attributes [hide]

Gilbert Branson, Male Human Paladin 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 24 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)13 (+1) 17 (+3)13 (+1)
Skills Deception +4, Survival +6
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 900 gp. Finely wrought small gold bracelet (50 gp).


Social Check DCs


Kyle Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears rags and sports a simple walking cane. His brown hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is obsessed with a lost civilization.

History: Sold as a small child to a wizard, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Kyle was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Assassin. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality.

Ideals: Justice. Flaws: Ugly. Bonds: Poor, Adventurer, Mentor, Immigrant. Occupation: Assassin

Voice: Pronounces difficult words wrong

Attributes [hide]

Kyle Myerscough, Male Human Bard 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)12 (+1) 11 (+0)11 (+0)
Skills Intimidation +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: Just what you see.


Social Check DCs


Dean Oakley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a worn and beaten armor. His golden hair is matted, messy, and big. He has green eyes and a violet hat with a black feather.

Personality: He is happy with his job as a Shipwright. He turns his eye from what people do, preferring to live and let live. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was always a brilliant, if unscrupulous mind. After coming to the age of reason, Dean took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Shipwright for hire.

Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Ugly, Insane. Bonds: Job. Occupation: Shipwright

Voice: Pronounces O like U

Attributes [hide]

Dean Oakley, Male Human Commoner 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)15 (+2) 16 (+3)14 (+2)
Skills Acrobatics +2, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5

Possessions: Just what you see.


Social Check DCs

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