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NPC Generator

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Advanced [show]


Rolf Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears very tight pants and wife beaters, though occasionally he sports a green coat. His hair is chestnut and curly. He has green eyes and a green hat with a black feather.

Personality: He exudes charisma. He is a tour de force of persuasion. He is obsessed with his god.

History: He was raised in a white middle class family as the only child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Flaws: Mundane. Bonds: Attractive, Religious, Nature, Job. Occupation: Priest

Voice: Whispers

Attributes [hide]

Rolf Blackwood, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 16 (+3)16 (+3) 13 (+1)11 (+0)
Skills History +5, Stealth +1
Senses Passive Perception 11
Languages Common, Orc, Gnome, Sylvan
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Drogo Emsworth, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. His blonde hair, when down, is lengthy. His gray eyes lackadaisically let the world flow into them.

Personality: His tongue was cut out and he uses sign language. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Cursed with unlife at a very young age, Drogo has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally; and to be a architect again

Flaws: Disease, Insane. Bonds: Attractive, Poor. Occupation: Interpreter

Voice: Voice breaks

Attributes [hide]

Drogo Emsworth, Male Human Monk 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)8 (-1) 11 (+0)16 (+3)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Gilbert Hartford, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear black pants and tee shirts. His hair is chestnut, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Gilbert will drive conversation. He is afraid of women and trembles around them

History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Extrovert, Athletic. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Bather

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gilbert Hartford, Male Human Monk 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)8 (-1) 9 (-1)16 (+3)
Skills Animal Handling +1, History +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


John Bradly, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. His hair is red and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a font of random trivia from the lore and stories he has discovered

History: A powerful wizard made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Shepherd like his father before him.

Motivation: To share knowledge with the world; and he is terrified, and will act out of fear

Ideals: Philantrophist, Logical. Flaws: Fearful. Bonds: Mentor, Job. Occupation: Shepherd

Voice: Mousy voice

Attributes [hide]

John Bradly, Male Human Aristocrat 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills Deception +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 30000 sp.


Social Check DCs


Adelard Lester, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a long silver beard, and similarly colored long hair. His face is scarred and worn.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the north, but his parents moved at a very young age to the west. Adelard was born on a far northern forest where he grew up under the tutelage of his father, an expert Gardener. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and he is wracked by social anxiety

Ideals: Optimist. Flaws: Ugly, Cynical. Bonds: Immigrant. Occupation: Gardener

Voice: Stutters

Attributes [hide]

Adelard Lester, Male Human Commoner 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)13 (+1) 5 (-3)15 (+2)
Skills Persuasion +4
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30 pp. Jasper (40 gp).


Social Check DCs

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