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NPC Generator

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Advanced [show]


Kyle Blackwood, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear flannel. He has wavy golden hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He snorts whenever he laughs or is feeling confident. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He got into the Seamstress business at a young age. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kyle took refuge in the large cave and found the beat up greatsword and armor he uses now. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He seems to be bored by most things; and wants to open a new tavern

Ideals: Justice. Flaws: Addict, Mundane. Bonds: Job, Nature. Occupation: Seamstress

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kyle Blackwood, Male Human Rogue 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)18 (+4) 11 (+0)8 (-1)
Skills Religion +6, Survival +2
Senses Passive Perception 10
Languages Common, Auran, Ignan, Gnoll, Infernal
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 500 gp. Tourmaline (40 gp). Bloodstone (70 gp). Jade (40 gp). 1 Minor magic item.


Social Check DCs


Gerald Graham, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin brown vertical stripes and blue pants. He has a moderate pudge and is not very fit. His golden hair is matted, messy, and big. His gray unseeing eyes seem to look past you.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has all his life been fascinated with music.

History: Born in a small village he learned the ways of the warrior from his mother. He moved from fad to fad and when he turned 15 he discovered music. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Artistic, Fighting. Flaws: Ugly, Disease. Occupation: Body Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Gerald Graham, Male Human Commoner 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)10 (+0) 8 (-1)11 (+0)
Skills Medicine +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Jasper (30 gp).


Social Check DCs


Justin Langdon, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man likes to wear green tank tops with pastel pants, and a wedding ring on his left hand. His black hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes peer out from beneath his wide-brimmed green hat.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is able to make almost anything out of random pieces of junk.

History: Born in the south his family was never financially stable. His father was a mechanic, and taught him how to fix just about anything. Some 6 years later his spouse died after the birth of his son. Heartbroken, Justin never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He feels threatened by others; and he has a crush on the local sculptor

Ideals: Disciplined, Gifted, Persistence. Bonds: In love, Poor. Occupation: Mason

Voice: Pronounces difficult words wrong

Attributes [hide]

Justin Langdon, Male Human Bard 8
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 61 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)11 (+0) 9 (-1)14 (+2)
Skills Persuasion +5, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1400 gp. Golden circlet with four aquamarines (1000 gp). 1 Minor magic item.


Social Check DCs


Frederick Yeardley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. His hair is auburn and curly. His fierce brown eyes like to dwell on things.

Personality: He has a massive crush on the younger sibling of the Marshal who has hired him part-time. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To settle down with his crush; and many gnolls want him driven away

Bonds: Has a crush, Enemies, Nature. Occupation: Marshal

Voice: Laughs frequently while speaking

Attributes [hide]

Frederick Yeardley, Male Human Warlock 8
Medium (6'5") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)10 (+0) 9 (-1)12 (+1)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1500 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Old masterpiece painting (600 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Hadley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears a yellow tunic with brown highlights, and long tan pants that bunch up around his shoes. He wears his blonde hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He got into the Armorer business at a young age. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Everard took refuge in the ruined castle and found the beat up mace and armor he uses now. He hasn't been sleeping well lately.

Motivation: Retire the richest man in the east; and further expansion of business

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Nature, Slave, Job. Occupation: Armorer

Voice: Smoker's lung

Attributes [hide]

Everard Hadley, Male Human Rogue 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)15 (+2) 14 (+2)9 (-1)
Skills Deception +2, Survival +5
Senses Passive Perception 12
Languages Common, Sylvan, Goblin
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs

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