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NPC Generator

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Advanced [show]


Gilbert Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, and he perpetually has his scythe ready. He wears his golden hair down. His fierce green eyes like to dwell on things.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and to be a sage again

Ideals: Fighting, Opinionated. Flaws: Shy, Ugly. Bonds: Job. Occupation: Carter

Voice: Soothing and warm

Attributes [hide]

Gilbert Kelsey, Male Human Commoner 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)17 (+3) 17 (+3)17 (+3)
Skills Arcana +6, Performance +6
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon, Halfling
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Percival Willoughby, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has a long brown beard with little hanging trinkets. His eyes are gray.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He receives visions of the future at random moments

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 11th year, his parents were killed by a gnolls raid, leaving Percival alone in the world. After a stint in an orphanage, he was adopted. He was granted psionic powers by his dying sister.

Motivation: Someone believes him a fraud.

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Religious, Enemies. Occupation: Barkeep

Voice: Uses sign language

Attributes [hide]

Percival Willoughby, Male Human Monk 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)11 (+0) 12 (+1)12 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. A miniature golden chest with tiny emeralds lining the top (150 gp).


Social Check DCs


Wymar Quinton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is well dressed, constantly wearing a black suit, violet shirt, and white tie. His hair is chestnut and curly. His ears are large.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a habit of throwing himself into exceedingly dangerous situations.

History: Sold as a small child to a brothel owner, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To prove his worth to the world; and he loathes his own lifestyle

Flaws: Ugly, Secretive, Impulsive, Depressed. Bonds: Mentor. Occupation: Layabout

Voice: Thin and wheezing

Attributes [hide]

Wymar Quinton, Male Human Commoner 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)14 (+2) 17 (+3)10 (+0)
Skills Animal Handling +6, Investigation +5
Senses Passive Perception 13
Languages Common, Giant, Halfling
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 700 gp. Citrine (40 gp). Brown-green garnet (40 gp). Citrine (40 gp). Aquamarine (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Nash, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear blue clothing when he does not wear armor. He keeps his red hair in a pixie cut. His ears are large.

Personality: He dislikes all the random violence that takes place in the west. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Rolf was left his mother's suit of armor and trained in its use and care. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to have a good time and be beloved; and to prove his worth to the world

Ideals: Pacifist, Entrepeneur, Optimist. Flaws: Ugly, Impulsive. Bonds: Military. Occupation: Locksmith

Voice: Pronounces O like U

Attributes [hide]

Rolf Nash, Male Human Warlock 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)10 (+0) 10 (+0)16 (+3)
Skills Deception +6, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1100 gp.


Social Check DCs


Godfrey Axton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in collared shirts and wears a proper scarf over his head. His golden hair is knotted and matted. His eyes are blue and catlike.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born several months after his father was called into army service. Through the years after Godfrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Godfrey's father didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Shepherd for the past few years.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Job, Military. Occupation: Shepherd

Voice: Speaks with lips pursed

Attributes [hide]

Godfrey Axton, Male Human Monk 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 60 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)13 (+1) 8 (-1)18 (+4)
Skills Intimidation +7, Medicine +2
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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