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Advanced [show]


Bertram Melancon, Male Human [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Mercenary does, and sports empty pouches on his belt. His head has been shaved. He has a tattooed face.

Personality: He is a Mercenary first and foremost. He believes firmly that knowledge should be universal. He is obsessed with his god.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: Expand his business.

Flaws: Ugly, Antagonistic. Bonds: Job, Religious, Adventurer. Occupation: Mercenary

Voice: Speaks with a cold

Attributes [hide]

Bertram Melancon, Male Human Commoner 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)16 (+3) 16 (+3)13 (+1)
Skills Deception +4, History +6
Senses Passive Perception 13
Languages Common, Druidic, Aquan, Gnome
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 500 gp. Violet garnet (700 gp). Deep green spinel (80 gp). Sard (30 gp). Rose (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Berkeley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears clothing that is held on in multiple layers but all of it is in poor condition and is in decent physical shape. He has moderate length silver hair. His amber eyes dart from person to person.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in the south, but his parents moved at a very young age to the east. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Days after completing his studies, news broke out that his hometown was attacked by giants. Gomory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: A deep hatred of giants; and someone believes him a fraud

Ideals: Disciplined, Gifted. Bonds: Poor, Immigrant, Enemies. Occupation: Mason

Voice: Forgets to breathe while speaking

Attributes [hide]

Gomory Berkeley, Male Human Cleric 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)18 (+4) 11 (+0)14 (+2)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Auran, Elven, Infernal, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp.


Social Check DCs


Tim Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a blue vest and prefers green and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is cut close to his head. He has gleaming, smiling brown eyes.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. Around other people he will do his best to conceal his emotions and appear jolly.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying brother.

Motivation: He has money and likes to spend it; and wants to open a new tavern

Ideals: Artistic, Gifted. Flaws: Ugly, Shy. Bonds: Slave. Occupation: Stableman

Voice: Relaxed voice

Attributes [hide]

Tim Stansfield, Male Human Sorcerer 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)9 (-1) 12 (+1)9 (-1)
Skills Insight +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver comb with moonstones (300 gp).


Social Check DCs


Theodoric Kenley, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a fine chain shirt which he covers with blue colored cloaks and clothing. His skin is also unnaturally pale. His hair is short and red. His blue eyes peer out from beneath his top blue hat.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of eastern immigrants he idolized his mother. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and he seems to be bored by most things

Ideals: Philantrophist. Flaws: Ugly, PTSD. Bonds: Slave, Immigrant. Occupation: Body Guard

Voice: Can't modulate volume

Attributes [hide]

Theodoric Kenley, Male Human Rogue 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)8 (-1) 13 (+1)15 (+2)
Skills Investigation +2, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: Tourmaline (100 gp). Red spinel (100 gp). Moss agate (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Marley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a grey shirt with thin blue vertical stripes and brown pants. He keeps his auburn hair in a pixie cut. His green eyes have a joyful gleam in them most of the time.

Personality: He is happy with his job as a Shepherd. He turns his eye from what people do, preferring to live and let live. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 12 years.

Motivation: He's repulsed by the PC; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Job, Adventurer. Occupation: Shepherd

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Guy Marley, Male Human Paladin 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Medicine +2, Stealth +6
Senses Passive Perception 10
Languages Common, Infernal, Halfling
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp.


Social Check DCs

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