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Advanced [show]


Gilbert Rylan, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears bulky green painted plate armor. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Expert school at a young age so that he could practice his necromantic talents. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and he has a rivalry with the church that dominates his actions

Ideals: Opinionated, Gifted. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Sellsword

Voice: Nasally tone

Attributes [hide]

Gilbert Rylan, Male Human Expert 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Breastplate. 1 Chain shirt.


Social Check DCs


Gerard Bradley, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His silver hair and beard is wavy and long. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents enrolled him in a Paladin school at a young age so that he could practice his arcane talents. Days after completing his studies, news broke out that his hometown was attacked by giants. Gerard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: A deep hatred of giants; and revenge

Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Barkeep

Voice: Speaks with back of mouth

Attributes [hide]

Gerard Bradley, Male Human Paladin 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)13 (+1) 14 (+2)11 (+0)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Trym Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. He wears his hair in dreadlocks. His eyes are violet.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Ideals: Athletic, Opinionated. Flaws: Greedy. Bonds: Rich, Military. Occupation: Knight

Voice: Pirate accent

Attributes [hide]

Trym Staurheim, Male Human Fighter 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 10 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 7 (-2)13 (+1) 15 (+2)12 (+1)
Skills Athletics +6, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +5

Possessions: 1 Minor magic item.


Social Check DCs


Miles Beckwith, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears tight fighting clothing, which leaves very little to the imagination. He is bald on top and has large chestnut tufts of hair around his ears. His eyes are brown and beady.

Personality: His tongue was cut out and he uses sign language. He is able to make almost anything out of random pieces of junk.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Miles took refuge in the large cave and found the beat up nunchaku and armor he uses now. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Marry his sister to traveling adventurers.

Ideals: Fighting, Gifted. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Farmer

Voice: Spanish accent

Attributes [hide]

Miles Beckwith, Male Human Monk 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)15 (+2) 11 (+0)9 (-1)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Draconic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 70 pp.


Social Check DCs


Guy Bradly, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His brown hair is smooth and relatively long. His eyes are hazel.

Personality: He is witty, but his monotone delivery comes off as unnerving He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Laborer arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He is wracked by social anxiety; and he is greedy

Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Laborer

Voice: Switch between two voices

Attributes [hide]

Guy Bradly, Male Human Wizard 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)14 (+2) 15 (+2)15 (+2)
Skills Arcana +5, Deception +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 700 gp. White opal (900 gp).


Social Check DCs

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