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NPC Generator

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Advanced [show]


Percival Stanton, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He keeps his golden hair in a pixie cut. His eyes, though not visible through his cowl, are green.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is skeptical of what others tell him and is slow to trust.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Justice. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Dilettante

Voice: Boston accent

Attributes [hide]

Percival Stanton, Male Human Druid 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 13 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 5 (-3)17 (+3) 12 (+1)15 (+2)
Skills Intimidation +5, Investigation +6
Senses Passive Perception 11
Languages Common, Druidic, Giant, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Colton, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and typically wears white cloth garments or leather armor. His skin is also unnaturally pale. His brown hair is singed and shortened. His eyes are gray and catlike.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Priest

Voice: Sore throat, cough

Attributes [hide]

Roger Colton, Male Human Bard 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)11 (+0) 18 (+4)6 (-2)
Skills Perception +7, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1000 sp. Sard (40 gp). Onyx (40 gp). White pearl (130 gp). Red-brown spinel (130 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Acton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is lazy and tries to find solutions quickly.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted divine powers by his dying brother.

Motivation: He is unsatisfied with his job; and he is content

Ideals: Gifted. Flaws: Disease, Lazy, Mundane. Bonds: Job. Occupation: Gardener

Voice: Tuts and clicks tongue

Attributes [hide]

Theodoric Acton, Male Human Aristocrat 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)10 (+0) 14 (+2)6 (-2)
Skills Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Godfrey York, Male Human [Permalink]

Personal [hide]

Description: This southern man is dressed in a clean grey cloak covering his clean studded leather. His clothes are grease stained in places. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His face is covered beneath a completely black helmet.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses divination through singing.

History: Born to a pair of adventurers, Godfrey grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was granted psionic powers by his dying brother.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Animal Trainer

Voice: Cold and demanding tone

Attributes [hide]

Godfrey York, Male Human Adept 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)16 (+3) 16 (+3)16 (+3)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Undercommon, Sylvan, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 100 gp.


Social Check DCs


Anselm Thackeray, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is bald on top and has large white tufts of hair around his ears. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The war was a terrible time for him, and Anselm does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in the east, but his parents moved at a very young age to the west. Anselm was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Layabout. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Immigrant, Military. Occupation: Layabout

Voice: Hard of hearing, loud

Attributes [hide]

Anselm Thackeray, Male Human Barbarian 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 44 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)10 (+0) 8 (-1)10 (+0)
Skills Deception +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 3000 sp. Red garnet (160 gp).


Social Check DCs

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