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NPC Generator

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Advanced [show]


Drogo Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears just a brown suit. His auburn hair is greasy and uncared for. His ears are large.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is an amazing painter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Drogo took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and a deep hatred of giants

Ideals: Athletic, Gifted. Flaws: Ugly, Sensitive. Occupation: Animal Trainer

Voice: Speaks with a cold

Attributes [hide]

Drogo Ramsay, Male Human Fighter 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)16 (+3) 9 (-1)14 (+2)
Skills Animal Handling +2, Deception +5
Senses Passive Perception 9
Languages Common, Gnoll, Orc, Infernal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Charlton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is greying and his face has many wrinkles. His violet eyes peer out from beneath his feathered grey hat.

Personality: He has a massive crush on the younger sibling of the Locksmith who has hired him part-time. Animals are drawn to him, and he is able to talk to them.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has gone from town to town working and never settling down anywhere, but has fallen for a local Brewer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's in love.

Ideals: Athletic, Gifted, Logical. Bonds: Has a crush, Military. Occupation: Locksmith

Voice: Sounds elderly

Attributes [hide]

Guy Charlton, Male Human Paladin 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)17 (+3) 17 (+3)10 (+0)
Skills History +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Alexandrite (300 gp). 1 Masterwork Light wooden shield.


Social Check DCs


Don Addington, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He prefers to wear white clothing when he does not wear armor. His hair is long and brown with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: Stoic and calm, he prefers to meditate than take action. He is harsh and unforgiving.

History: He was born a particularly ugly child, much to the horror of his parents. He was taken as a slave by a traveling circus and forced to perform He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: To protect his home; and he wants to meet his childhood hero

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Slave, Adventurer, Guardian. Occupation: Junk Dealer

Voice: Low and grunting

Attributes [hide]

Don Addington, Male Human Warrior 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)12 (+1) 9 (-1)16 (+3)
Skills Deception +6, Nature +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Manfred Bing, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has dyed his greying brown hair a little too much giving a sharp brown color. He wears a mask on his face.

Personality: He is overprotective of those who hire his services. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised in a white middle class family as the only child. His childhood dream was to be a Slave Trader, but he was a colossal failure. He has worked as a Fortune-teller like his mother before him.

Motivation: Marry his sister to traveling adventurers; and he is terrified, and will act out of fear

Flaws: Fearful, Mundane. Bonds: Guardian, Job, Family. Occupation: Fortune-teller

Voice: Hollow voice

Attributes [hide]

Manfred Bing, Male Human Barbarian 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 55 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 12 (+1)12 (+1) 16 (+3)10 (+0)
Skills Athletics +0, Nature +4
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +0 / 2d4-3, Ranged +7 / 2d4+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Theodoric Camden, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. His white hair is thinning but still full. His green eyes dart from person to person to random spaces in the air.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a logical person and will generally grow upset if things defy logic and science.

History: Gifted from a young age, Theodoric studied abroad. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to share knowledge with the world

Ideals: Logical, Gifted. Flaws: Insomniac. Bonds: Rich, Adventurer. Occupation: Fletcher

Voice: Smoker's lung

Attributes [hide]

Theodoric Camden, Male Human Wizard 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)17 (+3) 15 (+2)17 (+3)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Aquan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: Silver-plated steel longsword with jet jewel in hilt (500 gp).


Social Check DCs

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