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NPC Generator

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Advanced [show]


Geoffrey Graeme, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His left leg appears badly burned and disfigured. His hair is auburn and curly. He wears a mask on his face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Mortician and found it very stressful. He has drifted from career to career and currently works as a Mortician.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Entrepeneur, Fighting. Bonds: Job, Family. Occupation: Mortician

Voice: Draws out vowels

Attributes [hide]

Geoffrey Graeme, Male Human Druid 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)7 (-2) 14 (+2)11 (+0)
Skills Insight +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerard Melancon, Male Human [Permalink]

Personal [hide]

Description: He wears green leather gloves, a green jacket, and tight pants, and carries greataxes. He has shaved his head bald. His ears are large.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Engraver father left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Flaws: Ugly, Impulsive, Disease. Occupation: Weaver

Voice: Italian accent

Attributes [hide]

Gerard Melancon, Male Human Druid 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 15 (+2)11 (+0)
Skills Medicine +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Ignan, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 700 gp.


Social Check DCs


Balimaar Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He wears his silver hair down. This amber eyed southerner is not easily forgotten.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. There was a wharf not far from home where he often wandered off to fish. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: Nothing but the best is good enough for him; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Bonds: Attractive, Job, Adventurer, Nature. Occupation: Cook

Voice: Cold and demanding tone

Attributes [hide]

Balimaar Shelby, Male Human Monk 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)10 (+0) 12 (+1)12 (+1)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Frederick Cotton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fitting clothing which further accentuates his frame. He has a very tight haircut. He wears crescent spectacles with a black brim.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He uses divination through singing.

History: He comes from a rich eastern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is greedy.

Ideals: Gifted. Bonds: Attractive, Rich, Adventurer. Occupation: Miller

Voice: Switch between two voices

Attributes [hide]

Frederick Cotton, Male Human Warlock 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)8 (-1) 13 (+1)12 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Norman Compton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears an entirely brown suit with red socks and a vest with buckled shoes. He sports a long brown beard, and similarly colored long hair. His blue unseeing eyes seem to look past you.

Personality: He will rave to anyone who will listen. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Disease, Insane, Forgetful. Bonds: Immigrant. Occupation: Seamstress

Voice: Slurs words

Attributes [hide]

Norman Compton, Male Human Warlock 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 9 (-1)15 (+2) 15 (+2)12 (+1)
Skills Insight +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Giant, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 400 gp.


Social Check DCs

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