Solomon Vance, Male Human [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, he is an attractive figure. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. He has shaved his head bald. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with finding treasure.
History: He was born several months after his father was called into army service. Solomon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has built up a small fortune and can afford his own way.
Motivation: He's looking for his big break.
Ideals: Disciplined. Bonds: Rich, Attractive, Adventurer, Military. Occupation: Merchant
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 200 gp. Red-brown spinel (60 gp). Moss agate (9 gp). 1 Minor magic item.
Thomas Burton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a yellow poncho over his likewise colored trousers and shirt. His auburn hair is cut jaggedly and amateurishly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: His tongue was cut out and he uses sign language. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Born in the east his family was never financially stable. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the east, certain he would find work there.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Flaws: Disease, Fearful. Bonds: Attractive, Immigrant, Poor. Occupation: Brewer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 15 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 7 (-2) | 12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: Just what you see.
Everard Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He has a large red mantle and cape that has been intricately interwoven into his black robe, marred by sweets. His hair, while still mostly brown, has prominent grey streaks. He has gleaming, smiling amber eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a habit of throwing himself into exceedingly dangerous situations.
History: Everard lived on a farm with his mother, near the main road leading to a nearby town. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Due to his spouse's obsession with being a Bounty Hunter they were divorced and he won custody of their son. He worked as a Spy, and he later adopted a second son.
Motivation: Wants to raise his children well.
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Family, Debt. Occupation: Spy
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 6000 cp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Gold and topaz bottle stopper cork (900 gp). 1 Tanglefoot bags. 3 Antitoxin. 1 Everburning torch.
Robert Braxton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a green cloak and cross-gartered tan stockings. He wears his hair in dreadlocks. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is fixated on the number 52. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a ruthless business man, a trait he acquired from his father.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is not mentally stable, and does not behave rationally; and to find somewhere to settle down
Ideals: Entrepeneur, Artistic. Flaws: Insane. Bonds: Attractive, Slave. Occupation: Spy
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. Coral (70 gp). Deep blue spinel (900 gp).
Anselm Kent, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears very tight pants and wife beaters, though occasionally he sports a green coat. His tied-back hair is auburn. His thin eyebrows rest above his beady gray eyes.
Personality: Eccentric and domineering, Anselm will drive conversation. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. By chance he met his sister recently and the two have been together since.
Motivation: An old rival family wants him found; and doesn't want to be a architect and was forced into it by his family
Ideals: Extrovert. Flaws: Ugly, PTSD. Bonds: Family, Military. Occupation: Architect
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 10 (+0) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 50 pp.
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