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NPC Generator

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Advanced [show]


Guy Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tan painted combat armor at almost all times. He is bald on top and has large chestnut tufts of hair around his ears. His eyes are blue and catlike.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Animals are drawn to him, and he is able to talk to them.

History: Born in the east his family was never financially stable. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying brother.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Dilettante

Voice: Irish accent

Attributes [hide]

Guy Bradshaw, Male Human Bard 8
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 34 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 13 (+1)12 (+1) 11 (+0)10 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +7 / 2d10+4, Ranged +2 / 2d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 200 gp. Amethyst (70 gp). 1 Minor magic item.


Social Check DCs


Gerald Harley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He usually wears his blue robe and has his longsword always slung over his shoulder. His hair is black, silky, and of moderate length. He wears a mask on his face.

Personality: He has a massive crush on the younger sibling of the Spice Merchant who has hired him part-time. He is skeptical of what others tell him and is slow to trust.

History: Gerald was born with his mother's beautiful face. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fletcher. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Shy, Insane. Bonds: Poor, Attractive, Has a crush. Occupation: Spice Merchant

Voice: High pitched, excited

Attributes [hide]

Gerald Harley, Male Human Expert 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 200 gp. Tourmaline (120 gp).


Social Check DCs


Odo Wentworth, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. His moppish auburn hair is in a traditional bowl cut. His eyes are violet.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Gifted from a young age, Odo studied abroad. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Bonds: Job, In love, Adventurer, Enemies. Occupation: Beggar

Voice: Russian accent

Attributes [hide]

Odo Wentworth, Male Human Adept 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)15 (+2) 12 (+1)9 (-1)
Skills Animal Handling +3, History +4
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 400 gp. 1 Chain shirt.


Social Check DCs


Geoffrey Tatum, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is tall, broad shouldered and powerfully built. With bright black hair and a scraggly beard. His fierce amber eyes like to dwell on things.

Personality: A skeptical and narcissistic man, Geoffrey's first love is himself. His second love is also himself. He works hard and plays hard.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Impeccable. Flaws: Hedonist, Disease, Insomniac. Bonds: Adventurer. Occupation: Ploughman

Voice: Rhymes sentences (sorry)

Attributes [hide]

Geoffrey Tatum, Male Human Bard 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Arcana +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 gp.


Social Check DCs


Richard Cooper, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an entirely grey suit with green socks and a vest with buckled shoes. His blonde hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Richard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Richard was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Richard's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Shy, Antagonistic. Bonds: Poor, Attractive. Occupation: Banker

Voice: Dark and ominous

Attributes [hide]

Richard Cooper, Male Human Adept 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)11 (+0) 13 (+1)15 (+2)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp.


Social Check DCs

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