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Advanced [show]


Trey Westbrook, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is dressed in a clean brown cloak covering his clean studded leather. He keeps his long chestnut hair kept up in a rat tail. His gray eyes are slightly larger than normal.

Personality: Trey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. A true patriot, Trey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his old friends

Ideals: Artistic. Flaws: Antagonistic. Bonds: Military, Adventurer, Family. Occupation: Courier

Voice: Hollow voice

Attributes [hide]

Trey Westbrook, Male Human Rogue 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)9 (-1) 7 (-2)10 (+0)
Skills Animal Handling +0, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 8000 cp.


Social Check DCs


John Branson, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in a clean brown cloak covering his clean studded leather. His long golden hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He believes the world needs to unite to get rid of gnolls once and for all.

History: John was born the youngest of three triplets. In his 11th year, his parents were killed by a gnolls raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. By chance he met his sister recently and the two have been together since.

Motivation: He is compelled to act according to his religious beliefs; and marry his sister to traveling adventurers

Flaws: Antagonistic. Bonds: Enemies, Family, Religious. Occupation: Fisher

Voice: Stutters

Attributes [hide]

John Branson, Male Human Adept 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)15 (+2) 13 (+1)10 (+0)
Skills Athletics +4, Stealth +3
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: Violet garnet (900 gp). Citrine (60 gp).


Social Check DCs


Heward Presley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing the road beaten gear of a warrior. His blonde hair is styled in orderly dreadlocks. His fierce brown eyes like to dwell on things.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's since become an addict/alcoholic.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he is greedy

Ideals: Fighting, Philantrophist. Flaws: Addict. Bonds: Military, Rich, Enemies. Occupation: Unemployed

Voice: Pronounces O like U

Attributes [hide]

Heward Presley, Male Human Ranger 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)11 (+0) 9 (-1)8 (-1)
Skills Investigation +2, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Kyle Coombs, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears brown trousers with white and grey striped suspenders. He wears various colorful collared shirts. His auburn hair is cut jaggedly and amateurishly. His green eyes are passionate and lively.

Personality: He is a Farmer first and foremost. He believes firmly that knowledge should be universal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the south. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kyle took refuge in the old dungeon and found the beat up club and armor he uses now. He has drifted from career to career and currently works as a Farmer.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Joker. Bonds: Job, Immigrant, Nature, Debt. Occupation: Farmer

Voice: Cold and demanding tone

Attributes [hide]

Kyle Coombs, Male Human Sorcerer 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)11 (+0) 8 (-1)17 (+3)
Skills Investigation +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 30000 sp.


Social Check DCs


Odo Carlisle, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears rags and sports a simple walking cane. His black hair is greasy and uncared for. This green eyed northerner is not easily forgotten.

Personality: Overbrimming with self-confidence, Odo isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. A true patriot, Odo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. His homeland was ravaged by war and he spent much of his life rebuilding it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He feels the way he acts is they only way to get by in the world; and to end his boredom

Ideals: Impeccable. Flaws: Ugly, PTSD, Mundane. Bonds: Poor, Military. Occupation: Roofer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Odo Carlisle, Male Human Rogue 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)17 (+3) 7 (-2)15 (+2)
Skills History +6, Intimidation +5
Senses Passive Perception 8
Languages Common, Draconic, Infernal, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 60000 cp. 1 Minor magic item.


Social Check DCs

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