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Advanced [show]


Arnold Read, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a slight overbite and is overall scrawny. His auburn hair is smooth and relatively long. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His tongue was cut out and he uses sign language. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was born blind and as such lacked many opportunities for work. He moved from fad to fad and when he turned 15 he discovered dancing. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Artistic. Flaws: Addict, Disease. Bonds: Adventurer, Family. Occupation: Engraver

Voice: Stutters

Attributes [hide]

Arnold Read, Male Human Aristocrat 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)9 (-1) 10 (+0)12 (+1)
Skills History +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gunter Tindall, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a red vest and prefers yellow and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is drawn into a tight pony tail with a cross scrunchie. He tend to wears goggles to shield his eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Gunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a mountains tribe. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Gunter and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels threatened by others

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Nature, Slave. Occupation: Fortune-teller

Voice: Aggressive tone

Attributes [hide]

Gunter Tindall, Male Human Commoner 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 17 (+3)15 (+2) 10 (+0)17 (+3)
Skills Athletics +0, Intimidation +5
Senses Passive Perception 10
Languages Common, Druidic, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple +5

Possessions: Just what you see.


Social Check DCs


Trey Woods, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing the road beaten gear of a warrior. He wears a colorful flower in his auburn hair. He wears a mask on his face.

Personality: He is a Mayor first and foremost. He believes firmly that knowledge should be universal. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Trey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Trey's mother didn't care for him much, and the feeling was mutual. He's also a talented Navigator, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Mayor

Voice: Scottish accent

Attributes [hide]

Trey Woods, Male Human Warrior 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)11 (+0) 8 (-1)16 (+3)
Skills Animal Handling +1, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Gomory Clifford, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, constantly wearing a violet suit, brown shirt, and tan tie. He has no hair. His green eyes lackadaisically let the world flow into them.

Personality: Gomory is depressed about a lot of things. He tends to be a nihilist. He receives visions of the future at random moments

History: The child of eastern immigrants he idolized his mother. Gomory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Immigrant, Nature. Occupation: Shipwright

Voice: Mumbles to self between sentences

Attributes [hide]

Gomory Clifford, Male Human Sorcerer 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)4 (-3) 9 (-1)11 (+0) 12 (+1)11 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 100 gp. Violet garnet (900 gp). Black pearl (900 gp).


Social Check DCs


Alex Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in an above average manner. His chestnut hair is braided into rings. His eyes are a pleasant blue.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in a small village he learned the ways of the warrior from his father. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by drow. Alex was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: A deep hatred of drow.

Ideals: Fighting. Bonds: Attractive, Nature, Religious, Enemies. Occupation: Fletcher

Voice: Spanish accent

Attributes [hide]

Alex Eastaughffe, Male Human Fighter 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 53 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)10 (+0) 14 (+2)17 (+3)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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