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NPC Generator

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Advanced [show]


Don Sutton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a lot of dark rich colors, with gold accents. His hair is brown, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He would rather hide behind his crafts than deal with other people.

History: Don lived on a farm with his mother, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. He has never given up on his poetry dream.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Attractive, Family. Occupation: Painter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Don Sutton, Male Human Rogue 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)10 (+0) 14 (+2)14 (+2)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Everard Ramsey, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears professional attire. His blonde hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Overbrimming with self-confidence, Everard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Everard was born with his mother's beautiful face. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels the way he acts is they only way to get by in the world; and he is not mentally stable, and does not behave rationally

Ideals: Impeccable. Flaws: Insane, Hedonist. Bonds: Attractive, Religious. Occupation: Armorer

Voice: Tuts and clicks tongue

Attributes [hide]

Everard Ramsey, Male Human Ranger 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)15 (+2) 9 (-1)17 (+3)
Skills Investigation +5, Perception +2
Senses Passive Perception 12
Languages Common, Auran, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Anselm Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He has a moderate pudge and is not very fit. His black hair is heavily combed to the left. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He exudes charisma. He is a tour de force of persuasion. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Regain custody of his daughter; and he wants to meet his childhood hero

Ideals: Entrepeneur. Bonds: Attractive, Rich, Adventurer, Family. Occupation: Servant

Voice: Deep voice with rolling R's

Attributes [hide]

Anselm Windsor, Male Human Monk 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)4 (-3) 12 (+1)7 (-2) 13 (+1)11 (+0)
Skills Medicine +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +0 / 2d4-3, Grapple -1

Possessions: Just what you see.


Social Check DCs


Frederick Morton, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a white and brown robe with the hood down. He carries a battered warhammer and tarnished flail as well. His hair is cut close to his head. His thin eyebrows rest above his beady violet eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The war was a terrible time for him, and Frederick does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Ugly, Disease, Depressed. Bonds: Military. Occupation: Soapmaker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Frederick Morton, Male Human Rogue 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)11 (+0) 13 (+1)12 (+1)
Skills Arcana +3, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. Violet garnet (1400 gp). Carnelian (80 gp). Aquamarine (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Graeme, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is lengthy and is close to two feet long. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spy arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Retire the richest man in the south; and money/treasure

Ideals: Persistence, Entrepeneur. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Spy

Voice: Speaks with back of mouth

Attributes [hide]

John Graeme, Male Human Barbarian 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)11 (+0) 12 (+1)11 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp. Pink pearl (130 gp). Azurite (6 gp). Rock crystal (30 gp).


Social Check DCs

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