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NPC Generator

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Advanced [show]


Dustin Atterton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He usually wears his green robe and has his flail always slung over his shoulder. His red hair is cut jaggedly and amateurishly. His eyes are gray.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Flattery will make him almost putty in your hands.

History: The child of southern immigrants he idolized his mother. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He moves from town to town, unable to find a place to settle.

Motivation: He is content; and he seems to be bored by most things

Flaws: Antagonistic, Selfish, Mundane. Bonds: Immigrant, In love. Occupation: Junk Dealer

Voice: Soothing and warm

Attributes [hide]

Dustin Atterton, Male Human Paladin 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 55 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)11 (+0) 11 (+0)16 (+3)
Skills Athletics +5, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 11000 sp. A miniature golden chest with tiny emeralds lining the top (130 gp). A delicate silver chain set with a tourmaline (40 gp).


Social Check DCs


Gilbert Alby, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is short and brown. His eyes, though not visible through his cowl, are amber.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Marshal business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Marshal. He struck the Marshal job and began his own company from there.

Motivation: To reunite with his old friends.

Ideals: Disciplined, Joker. Bonds: Adventurer, Job. Occupation: Marshal

Voice: Low and grunting

Attributes [hide]

Gilbert Alby, Male Human Wizard 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)10 (+0) 15 (+2)10 (+0)
Skills Arcana +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 14000 sp. Brass mug with jade inlays (200 gp). Silver chalice with lapis lazuli gems (90 gp). A delicate silver chain set with a tourmaline (70 gp). 1 Masterwork Thieves’ tools. 1 Simple lock. 1 Average lock. 1 Average lock.


Social Check DCs


Alex Kinsley, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His skin is also unnaturally pale. He has done his best to style his auburn hair to look like a famous performer. His ears are large.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Server arts, while his mother instructed him in etiquette, music and courtly manner. Over the years he perfected his riding and shooting skills. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Server

Voice: Excited and jittery

Attributes [hide]

Alex Kinsley, Male Human Cleric 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)18 (+4) 12 (+1)13 (+1)
Skills Athletics +5, Intimidation +4
Senses Passive Perception 11
Languages Common, Draconic, Halfling, Orc, Terran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 300 gp. Freshwater pearl (6 gp). Rhodochrosite (6 gp). Jade (50 gp). Deep green spinel (50 gp). 1 Minor magic item.


Social Check DCs


Guy Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a violet shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His silver hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not trust anyone and sleeps with one eye open.

History: He was born in the south, but his parents moved at a very young age to the east. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He feels the way he acts is they only way to get by in the world; and to unite with his sister

Ideals: Optimist, Impeccable. Flaws: Insomniac. Bonds: Immigrant, Family. Occupation: Shepherd

Voice: Spits words with contempt

Attributes [hide]

Guy Marleigh, Male Human Ranger 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 53 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)12 (+1) 6 (-2)13 (+1)
Skills Animal Handling +1, Deception +4
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20000 cp. Gold dragon comb with red garnet eye (1200 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item.


Social Check DCs


Dean Ogden, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He typically wears blue cloth garments or leather armor. He keeps his golden hair in a pixie cut. He has brown eyes.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. Further he is a bit of a stoner and is frequently out of it.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. Days after completing his studies, news broke out that his hometown was attacked by orcs. Dean was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: An old rival family wants him found; and many orcs want him driven away

Ideals: Gifted. Flaws: Addict. Bonds: Enemies, Religious, Family. Occupation: Unemployed

Voice: Spits and sputters

Attributes [hide]

Dean Ogden, Male Human Aristocrat 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Aquan, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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