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Advanced [show]


Roland Home, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair and beard is wavy and long. He has violet eyes.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He takes great joy in being the best Assassin in town.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He tends to his Assassin job now, and dutifully fulfills any obligations he has.

Motivation: He feels kind of lost in life; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Depressed. Bonds: Enemies, Job, Mentor. Occupation: Assassin

Voice: Spits words with contempt

Attributes [hide]

Roland Home, Male Human Warrior 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)15 (+2) 14 (+2)13 (+1)
Skills Arcana +5, Religion +5
Senses Passive Perception 12
Languages Common, Sylvan, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. 1 Good lock. 1 Disguise kit.


Social Check DCs


Don Langley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an entirely tan suit with pastel socks and a vest with buckled shoes. He sports a flattop hair cut. His blue eyes are slightly larger than normal.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised in a desert tribe. Over the years he perfected his riding and shooting skills. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Don was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Racist. Bonds: Nature, Enemies, Adventurer. Occupation: Soapmaker

Voice: Raspy

Attributes [hide]

Don Langley, Male Human Ranger 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)9 (-1) 13 (+1)17 (+3)
Skills Intimidation +6, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 4000 sp.


Social Check DCs


Aldous Tindall, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear ponchos typically of a light grey in addition to tight pants. He is muscular with a powerful set of arms. His hair is auburn and very short. His brown eyes are slightly larger than normal.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He pushes his goals aggressively. He is also a coward if confronted.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his mother's forge. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To be a Sailor again; and he wants to meet his childhood hero

Ideals: Gifted, Persistence. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Carpenter

Voice: Spits words with contempt

Attributes [hide]

Aldous Tindall, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)12 (+1) 18 (+4)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Trey Harlan, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is cut close to his head. His brown unseeing eyes seem to look past you.

Personality: He never swears and excessively uses polite adverbs when speaking. He takes great joy in being the best Tailor in town.

History: Trey hails from a village terrorized by brigands. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Since then, he has sought to make the best of life.

Motivation: Several ex partners dislike his way of doing things and want revenge; and expand his business

Ideals: Optimist. Flaws: Disease. Bonds: Adventurer, Job, Enemies. Occupation: Tailor

Voice: Speaks in third person

Attributes [hide]

Trey Harlan, Male Human Ranger 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)16 (+3) 11 (+0)11 (+0)
Skills History +5, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


John Brandon, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this western man wears professional attire. His hair is black and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: John was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often; and many drow want him driven away

Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Attractive, Enemies. Occupation: Weaver

Voice: High pitched and raspy

Attributes [hide]

John Brandon, Male Human Monk 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)11 (+0) 13 (+1)11 (+0)
Skills Arcana +3, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 500 gp.


Social Check DCs

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