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Advanced [show]


Raymond Shipley, Male Human [Permalink]

Personal [hide]

Description: He wears a violet vest and prefers grey and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He is portly but not overly obese. His chestnut hair is singed and shortened. He has a tattooed face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Raymond liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Raymond and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Nature. Occupation: Fisher

Voice: High pitched, excited

Attributes [hide]

Raymond Shipley, Male Human Barbarian 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 11 (+0)11 (+0) 7 (-2)14 (+2)
Skills Religion +2, Stealth +5
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Dean Gresham, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tight fitting yellow shirt and pants. He keeps his long white hair kept up in a rat tail. His brown unseeing eyes seem to look past you.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a bit of a xeno-phobe, disliking non-Humans.

History: Sold as a small child to a necromancer, Dean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with a spirit at a very young age, Dean has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Human compassion; and a strong sense of loyalty to human people

Flaws: Disease, Insomniac, Racist. Bonds: Attractive, Mentor. Occupation: Banker

Voice: Eastern European accent

Attributes [hide]

Dean Gresham, Male Human Warrior 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 10 (+0)12 (+1)
Skills History +3, Medicine +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2500 sp.


Social Check DCs


Norman Barlow, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this eastern man is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft tan waves gently in the breeze. He keeps his long golden hair kept up in a rat tail. His half smiles and blue eyes are beguiling and draw you in.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He enjoys reading and quiet.

History: He is the product a well kept family trust fund and as such has never really known need. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy

Ideals: Athletic, Logical. Bonds: Rich, Attractive, Religious. Occupation: Armorer

Voice: Jamaican accent

Attributes [hide]

Norman Barlow, Male Human Druid 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 8 (-1)10 (+0) 9 (-1)14 (+2)
Skills Sleight of Hand +5, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. Rhodochrosite (11 gp).


Social Check DCs


Reynard Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tan cloak and cross-gartered red stockings. His red hair is cut jaggedly and amateurishly. He has several tiny ruby earrings on each ear.

Personality: Reynard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Reynard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Reynard's mother didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Nothing but the best is good enough for him; and money/treasure

Ideals: Athletic, Impeccable. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Glassblower

Voice: Switch between two voices

Attributes [hide]

Reynard Hornsby, Male Human Aristocrat 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)12 (+1) 10 (+0)15 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Amber (100 gp). Coral (100 gp). 1 Disguise kit. 1 Magnifying glass.


Social Check DCs


Godfrey Huxley, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a moderate pudge and is not very fit. His hair is silver and very short. He has gray eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Flattery will make him almost putty in your hands.

History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is currently in port desperately looking for someone to get him out; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Selfish. Bonds: Adventurer, Military, Slave. Occupation: Cartwright

Voice: Speaks with squeezed throat

Attributes [hide]

Godfrey Huxley, Male Human Warlock 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 8 (-1)8 (-1)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 600 gp. Coral (120 gp). Alexandrite (900 gp). Alexandrite (900 gp).


Social Check DCs

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