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NPC Generator

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Advanced [show]


Patrick Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His small hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is able to make almost anything out of random pieces of junk.

History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: Revenge; and he's looking for his big break

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Enemies. Occupation: Glassblower

Voice: Aggressive tone

Attributes [hide]

Patrick Deighton, Male Human Rogue 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)14 (+2) 15 (+2)13 (+1)
Skills Athletics +2, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +5

Possessions: 1000 gp. Aquamarine (400 gp). Red spinel (80 gp). Moss agate (10 gp). White pearl (80 gp).


Social Check DCs


Alexandre Ainsley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a long, black cloak. He wears his white hair down. He has a tattooed face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the east his family was never financially stable. His childhood dream was to be a Jeweler, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and meet up once more with his childhood friend

Ideals: Fighting. Bonds: Poor, Slave, Job, Adventurer. Occupation: Miner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Alexandre Ainsley, Male Human Rogue 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 5 (-3)8 (-1) 14 (+2)11 (+0)
Skills Intimidation +2, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2500 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Nicholas Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants. He has shaved his head bald. His fierce blue eyes like to dwell on things.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a great chef.

History: He was born at the edge of vast desert. Over the years he perfected his riding and shooting skills. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He would like to get married and retire; and wants his loneliness to end

Ideals: Joker, Gifted. Flaws: Mundane. Bonds: Nature, Has a crush. Occupation: Sailor

Voice: Low and grunting

Attributes [hide]

Nicholas Barclay, Male Human Warlock 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)10 (+0) 17 (+3)5 (-3)
Skills Investigation +3, Performance +0
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 400 gp.


Social Check DCs


William Carlisle, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a well pressed and immaculate suit (or dress). His hair is chestnut and curly. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He plays an instrument quite well.

History: His father raised him in a mountain cabin. In his 11th year, his parents were killed by a brigands raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. William was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Many brigands want him driven away; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Artistic. Flaws: Ugly, Cynical. Bonds: Nature, Enemies. Occupation: Server

Voice: Hissing voice

Attributes [hide]

William Carlisle, Male Human Monk 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 6 (-2)11 (+0) 11 (+0)13 (+1)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Lewis Garrick, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and is wearing a perfectly clean shirt and pair of pants. He has moderate length silver hair. His blue unseeing eyes seem to look past you.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is lazy and tries to find solutions quickly.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Disease, Shy, Lazy. Bonds: Attractive, Religious, Mentor. Occupation: Shoemaker

Voice: Raspy

Attributes [hide]

Lewis Garrick, Male Human Warrior 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)8 (-1) 6 (-2)10 (+0)
Skills Acrobatics +1, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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