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NPC Generator

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Advanced [show]


Frederick Barclay, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is renowned for his bright black suits and hats. His brown hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. The war was a terrible time for him, and Frederick does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in a small village he learned the ways of the warrior from his father. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frederick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Opinionated, Fighting. Flaws: Depressed. Bonds: Military. Occupation: Mortician

Voice: Gruff and masculine

Attributes [hide]

Frederick Barclay, Male Human Paladin 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)14 (+2) 11 (+0)9 (-1)
Skills History +4, Stealth +5
Senses Passive Perception 10
Languages Common, Undercommon, Ignan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 12000 cp. Tourmaline (160 gp). Chrysoprase (80 gp). Peridot (80 gp). Banded agate (9 gp).


Social Check DCs


Gilbert Appleton, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a massive crush on the younger sibling of the Miller who has hired him part-time. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Gilbert has worked very hard to control his curse. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's attracted to the PC; and he would like to get married and retire

Ideals: Persistence. Flaws: Insomniac, Disease. Bonds: Attractive, Has a crush. Occupation: Miller

Voice: Dutch accent

Attributes [hide]

Gilbert Appleton, Male Human Warrior 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)11 (+0) 8 (-1)9 (-1)
Skills Animal Handling +1, Intimidation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp.


Social Check DCs


Gunter Bing, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this southern man wears a green tunic with yellow highlights, and long brown pants that bunch up around his shoes. He wears his black hair up in a very large beehive style do. He has a tattooed face.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. The war was a terrible time for him, and Gunter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Gunter lived on a farm with his mother, near the main road leading to a nearby town. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has since lost track of the people in his past.

Motivation: Someone believes him a fraud; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: Depressed, Antagonistic. Bonds: Enemies, Military, Family. Occupation: Bellfounder

Voice: Scandinavian accent

Attributes [hide]

Gunter Bing, Male Human Cleric 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)11 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 100 gp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Alex Norton, Male Human [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his black robe. He carries a battered axe and tarnished flail as well. His moppish brown hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Flattery will make him almost putty in your hands.

History: He was born to loving parents in a slum to the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alex fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Flaws: Insomniac, Selfish. Bonds: Poor. Occupation: Carpenter

Voice: Loud with bravado

Attributes [hide]

Alex Norton, Male Human Rogue 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)18 (+4) 14 (+2)14 (+2)
Skills Persuasion +4
Senses Passive Perception 12
Languages Common, Druidic, Dwarven, Ignan, Goblin
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 2900 sp. Blue sapphire (600 gp). White pearl (120 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Weld, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a well pressed and immaculate suit (or dress). His auburn hair, when down, is lengthy. He has violet eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the west his family was never financially stable. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Expand his business; and sabotage a competitor

Flaws: Antagonistic. Bonds: Slave, Poor, Nature, Job. Occupation: Shoemaker

Voice: Squeaky

Attributes [hide]

Theodoric Weld, Male Human Expert 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)17 (+3) 14 (+2)8 (-1)
Skills Medicine +5, Performance +2
Senses Passive Perception 12
Languages Common, Aquan, Celestial, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: Jet (60 gp). Sard (70 gp). Moonstone (70 gp).


Social Check DCs

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