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NPC Generator

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Advanced [show]


Everard Garfield, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he usually wears his yellow robe and has his lance always slung over his shoulder, and is pretty ugly. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are brown.

Personality: Everard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also has developed a complete distrust of the Map Maker profession.

History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From there he went from mercenary job to mercenary job. He struck the Knight job and began his own company from there.

Motivation: He wants to meet his childhood hero; and further expansion of business

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Knight

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Everard Garfield, Male Human Warlock 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)14 (+2) 8 (-1)12 (+1)
Skills Athletics +2, Religion +4
Senses Passive Perception 9
Languages Common, Goblin, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 100 gp.


Social Check DCs


Godfrey Perry, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a card on it. He has a small bristly mustache and wavy auburn hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born a particularly ugly child, much to the horror of his parents. Godfrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better village for his children.

Motivation: Further expansion of business; and he is unsatisfied with his job

Flaws: Addict, Ugly. Bonds: Nature, Job, Adventurer. Occupation: Dilettante

Voice: Soft and mumbly

Attributes [hide]

Godfrey Perry, Male Human Druid 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)10 (+0) 14 (+2)10 (+0)
Skills Intimidation +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 5000 sp. Obsidian (11 gp). Sard (20 gp). Blue quartz (11 gp).


Social Check DCs


Clerebold Bradford, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His clothes are grease stained in places. His chestnut hair is long and unkept. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.

Motivation: To reunite with his absent father; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Religious. Occupation: Brewer

Voice: Hissing voice

Attributes [hide]

Clerebold Bradford, Male Human Expert 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)15 (+2) 14 (+2)11 (+0)
Skills Athletics +1, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 1100 sp. Silver comb with moonstones (400 gp). Cloth of gold vestments (140 gp). Solid gold idol (800 gp).


Social Check DCs


William Tinley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears a faded coat and loose pants complete with wide-brimmed hat. With a patchy golden beard and wild golden hair. He has a tattooed face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has chosen to use the inheritance that was left to him frivolously. He became a Priest soon after.

Motivation: He's repulsed by the PC; and he is unsatisfied with his job

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Priest

Voice: Loud with bravado

Attributes [hide]

William Tinley, Male Human Druid 8
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 50 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Draconic, Infernal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 1100 gp. Cloth of gold vestments (30 gp). A small bag of saffron. (60 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Mori, Male Human [Permalink]

Personal [hide]

Description: This western man wears many layers of old clothing at all times. His clothes are grease stained in places. He has a black handlebar mustache and slicked back black hair. His violet eyes dart from person to person.

Personality: He loves telling others what to do and how they should feel about things. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Trym was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has dedicated himself to building a better village for his children.

Motivation: Meet up once more with his childhood friend.

Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Immigrant, Family, Adventurer. Occupation: Assassin

Voice: Mumbles to self between sentences

Attributes [hide]

Trym Mori, Male Human Druid 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 11 (+0)12 (+1) 12 (+1)15 (+2)
Skills Medicine +3, Performance +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 400 gp.


Social Check DCs

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